public ToAdvance(StateMachine sm_) { sm = sm_; targetState = sm.advanceState; condition = new AdvanceCondition(sm); actions = new IAction[1]; actions[0] = new AdvanceAction(sm); }
public AdvanceState(StateMachine sm_) { sm = sm_; exitActions = new IAction[1]; exitActions[0] = new AdvanceAction(sm); entryActions = new IAction[1]; entryActions[0] = new AdvanceAction(sm); actions = new IAction[1]; actions[0] = new AdvanceAction(sm); transitions = new ITransition[4]; transitions[0] = new ToInitial(sm); transitions[1] = new ToProjectile(sm_); transitions[2] = new ToJump(sm_); transitions[3] = new ToAntiAir(sm_); }