public void LoadGpuState() { #if DEBUG VirtualRoot.Stopwatch.Restart(); #endif for (int i = 0; i < Count; i++) { uint power = adlHelper.GetPowerUsageByIndex(i); int temp = adlHelper.GetTemperatureByIndex(i); uint speed = adlHelper.GetFanSpeedByIndex(i); Gpu gpu = (Gpu)_gpus[i]; bool isChanged = gpu.Temperature != temp || gpu.PowerUsage != power || gpu.FanSpeed != speed; gpu.Temperature = temp; gpu.PowerUsage = power; gpu.FanSpeed = speed; if (isChanged) { VirtualRoot.Happened(new GpuStateChangedEvent(gpu)); } } #if DEBUG Write.DevWarn($"耗时{VirtualRoot.Stopwatch.ElapsedMilliseconds}毫秒 {this.GetType().Name}.{nameof(LoadGpuState)}"); #endif }
public void LoadGpuState() { for (int i = 0; i < Count; i++) { uint power = adlHelper.GetPowerUsageByIndex(i); uint temp = adlHelper.GetTemperatureByIndex(i); uint speed = adlHelper.GetFanSpeedByIndex(i); Gpu gpu = (Gpu)_gpus[i]; bool isChanged = gpu.Temperature != temp || gpu.PowerUsage != power || gpu.FanSpeed != speed; gpu.Temperature = temp; gpu.PowerUsage = power; gpu.FanSpeed = speed; if (isChanged) { VirtualRoot.Happened(new GpuStateChangedEvent(gpu)); } } }