void Start() { top = transform.FindChild("Top").GetComponent <AdjustableTableMesh>(); middle = transform.FindChild("Middle").GetComponent <AdjustableTableMesh>(); bottom = transform.FindChild("Bottom").GetComponent <AdjustableTableMesh>(); sphereCollider = top.GetComponent <SphereCollider>(); }
void Update() { if (leftControllerClicked && rightControllerClicked) { Debug.Log("Resize Table in progress"); Transform left = leftController.transform.Find("Model/base/attach"); Transform right = rightController.transform.Find("Model/base/attach"); float distance = Vector3.Distance(left.position, right.position); Vector3 center = Vector3.Lerp(left.position, right.position, 0.5f); Debug.Log("center: " + center.ToString() + " distance: " + distance); Debug.Log("left: " + left.ToString() + " right: " + right.ToString()); AdjustableTableMesh topMesh = tableTop.GetComponent <AdjustableTableMesh>(); topMesh.bottomRadius = distance / 2; topMesh.topRadius = distance / 2; topMesh.UpdateMesh(); tableTop.transform.position = center; AdjustableTableMesh middleMesh = tableMiddle.GetComponent <AdjustableTableMesh>(); middleMesh.height = center.y; middleMesh.UpdateMesh(); AdjustableTableMesh bottomMesh = tableBottom.GetComponent <AdjustableTableMesh>(); bottomMesh.UpdateMesh(); transform.position = new Vector3(center.x, 0, center.z); } }