示例#1
0
文件: Board.cs 项目: borrillis/Quixo
        private void UpdateBoard(Point source, Point destination)
        {
            var newValue = this.currentPlayer;

            int sweep = 0, startPoint = 0, endPoint = 0;
            var isXFixed   = source.X == destination.X;
            var fixedValue = (source.X == destination.X) ? source.X : source.Y;

            AdjustLoopOperator loopOp;
            CheckLoopOperator  checkOp;
            NextPieceOperator  nextPieceOp;

            if (source.Y > destination.Y || source.X > destination.X)
            {
                loopOp      = new AdjustLoopOperator(this.Decrement);
                checkOp     = new CheckLoopOperator(this.IsGreaterThan);
                nextPieceOp = new NextPieceOperator(this.NextPieceBack);
            }
            else
            {
                loopOp      = new AdjustLoopOperator(this.Increment);
                checkOp     = new CheckLoopOperator(this.IsLessThan);
                nextPieceOp = new NextPieceOperator(this.NextPieceForward);
            }

            startPoint = isXFixed ? source.Y : source.X;
            endPoint   = isXFixed ? destination.Y : destination.X;

            for (sweep = startPoint; checkOp(sweep, endPoint); loopOp(ref sweep))
            {
                if (isXFixed == true)
                {
                    this.SetPiece(fixedValue, sweep,
                                  this.GetPiece(fixedValue, nextPieceOp(sweep)));
                }
                else
                {
                    this.SetPiece(sweep, fixedValue,
                                  this.GetPiece(nextPieceOp(sweep), fixedValue));
                }
            }

            this.SetPiece(destination.X, destination.Y, newValue);
        }
示例#2
0
文件: Board.cs 项目: JasonBock/Quixo
		private void UpdateBoard(Point source, Point destination)
		{
			var newValue = this.currentPlayer;

			int sweep = 0, startPoint = 0, endPoint = 0;
			var isXFixed = source.X == destination.X;
			var fixedValue = (source.X == destination.X) ? source.X : source.Y;

			AdjustLoopOperator loopOp;
			CheckLoopOperator checkOp;
			NextPieceOperator nextPieceOp;

			if (source.Y > destination.Y || source.X > destination.X)
			{
				loopOp = new AdjustLoopOperator(this.Decrement);
				checkOp = new CheckLoopOperator(this.IsGreaterThan);
				nextPieceOp = new NextPieceOperator(this.NextPieceBack);
			}
			else
			{
				loopOp = new AdjustLoopOperator(this.Increment);
				checkOp = new CheckLoopOperator(this.IsLessThan);
				nextPieceOp = new NextPieceOperator(this.NextPieceForward);
			}

			startPoint = isXFixed ? source.Y : source.X;
			endPoint = isXFixed ? destination.Y : destination.X;

			for (sweep = startPoint; checkOp(sweep, endPoint); loopOp(ref sweep))
			{
				if (isXFixed == true)
				{
					this.SetPiece(fixedValue, sweep,
						this.GetPiece(fixedValue, nextPieceOp(sweep)));
				}
				else
				{
					this.SetPiece(sweep, fixedValue,
						this.GetPiece(nextPieceOp(sweep), fixedValue));
				}
			}

			this.SetPiece(destination.X, destination.Y, newValue);
		}