public static void HandleProject() { //清除图集 //AltasHelper.ClearAllAtlas(); AASUtility.CleanPlayerContent(); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); //生成图集 // AltasHelper.GeneratingAtlas(); //Marked AssetsPackage Addressable AddressableTools.RunCheckAssetBundle(); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); //Build Default Build Script AddressableTools.BuildPlayerContent(); }
public static void BuildPlayerContent() { AddressableTools.BuildPlayerContent(); }