示例#1
0
        public void CreatePage(int quadKey)
        {
            //不重复生成
            rwl.EnterReadLock();
            try
            {
                if (AddressMapping.ContainsKey(quadKey) && AddressMapping[quadKey].tileStatus == TileStatus.Loading)
                {
                    return;
                }
            }
            finally
            {
                rwl.ExitReadLock();
            }


            PhysicalTileInfo info = new PhysicalTileInfo();

            info.tileStatus = TileStatus.Loading;
            rwl.EnterWriteLock();
            try
            {
                info.QuadKey            = quadKey;
                AddressMapping[quadKey] = info;
                tileGenerator.GeneratePageTask(quadKey);
            }
            finally
            {
                rwl.ExitWriteLock();
            }
        }
示例#2
0
        //找到最深miplevel的可用quadtree page
        private int SearchPage(int x, int y, int targetMip, int quadKey)
        {
            if (!Contains(x, y, quadKey))
            {
                return(-1);
            }

            int currMip = getMip(quadKey);

            if (currMip > targetMip)
            {
                int[] childs = getChilds(quadKey);
                foreach (var child in childs)
                {
                    int page = SearchPage(x, y, targetMip, child);
                    if (page != -1)
                    {
                        return(page);
                    }
                }
            }

            rwl.EnterReadLock();
            try
            {
                if (AddressMapping.ContainsKey(quadKey) && AddressMapping[quadKey].tileStatus == TileStatus.LoadingComplete)
                {
                    return(quadKey);
                }
                else
                {
                    return(-1);
                }
            }
            finally
            {
                rwl.ExitReadLock();
            }

            //找到指定深度
        }