public void AddSceneValue_Bool_Process(int seqid, TProtocol iprot, TProtocol oprot) { AddSceneValue_Bool_args args = new AddSceneValue_Bool_args(); args.Read(iprot); iprot.ReadMessageEnd(); AddSceneValue_Bool_result result = new AddSceneValue_Bool_result(); result.Success = iface_.AddSceneValue_Bool(args._sceneId, args._valueId, args._value); oprot.WriteMessageBegin(new TMessage("AddSceneValue_Bool", TMessageType.Reply, seqid)); result.Write(oprot); oprot.WriteMessageEnd(); oprot.Transport.Flush(); }