public static void AddPointsInvoker(AddPoints inputEvent) { addPointsInvokers.Add(inputEvent); foreach (var currentAction in addPointsListeners) { inputEvent.AddListener(currentAction); } }
public void AddPointsAddedListener(UnityAction <int> listener) { _addPoints.AddListener(listener); }
public void AddAddPointsListener(UnityAction <float> listener) { addPoints.AddListener(listener); }
public void AddPointsEventListener(UnityAction <float> addPointsHandler) { addPointsEvent.AddListener(addPointsHandler); }