void GetRewardFromWork() { //RandomItems MyRandom = new RandomItems(); //items_to_get = MyRandom.GetRandomItems(_items_to_mine, _item_chanse); //for (int i = 0; i < items_to_get.GetList().Count; i++) //{ // _item_to_storage.AddObject(items_to_get.GetList()[i].name, items_to_get.GetList()[i].Description, items_to_get.GetList()[i], _count_items_to_mine); //} _item_to_storage.AddObject(_items_to_mine.GetList()[0].name, _items_to_mine.GetList()[0].Description, _items_to_mine.GetList()[0], _count_items_to_mine); }
void BuyUnit() { int count_truebool = 0; for (int i = 0; i < _countItemsToBuyUnit.Length; i++) { if (_addNewItemToStorage.GetItem(_needItemsToBuy.GetList()[i], _countItemsToBuyUnit[i])) { count_truebool += 1; } } if (count_truebool == _countItemsToBuyUnit.Length) { _addNewArmyUnit.GetComponent <AddNewArmyUnit>().AddObject(info_name_header, info_description_main_text, id_unit); for (int i = 0; i < _countItemsToBuyUnit.Length; i++) { _addNewItemToStorage.AddObject(_needItemsToBuy.GetList()[i].name, _countItemsToBuyUnit[i].ToString(), _needItemsToBuy.GetList()[i], -_countItemsToBuyUnit[i]); } Debug.Log("Unit Succes buy"); } }