// Use this for initialization void Start() { currentLives = startingLives; AddLifeEvent += AddLife; RemoveLifeEvent += SubtractLife; //unpause if we were paused Time.timeScale = 1; if (OnLifeAdded != null) { OnLifeAdded(currentLives); } }
private void OnDestroy() { AddLifeEvent -= AddLife; RemoveLifeEvent -= SubtractLife; }