public static void AddHpItemInfo(this UIComponent uiComponent, string name, Transform tf, int hp)
 {
     if (uiComponent.HasUIForm(UIFormId.DynamicForm))
     {
         AddHpItemInfoEventArgs eventArgs = ReferencePool.Acquire <AddHpItemInfoEventArgs>();
         eventArgs.Fill(name, tf, hp);
         GameEntry.Event.Fire(uiComponent, eventArgs);
     }
     else
     {
         uiComponent.OpenUIForm(UIFormId.DynamicForm);
     }
 }
示例#2
0
    private void AddHpItemInfo(object sender, GameEventArgs e)
    {
        AddHpItemInfoEventArgs ne   = e as AddHpItemInfoEventArgs;
        ItemEntityHP           item = null;

        if (itemDic.TryGetValue(ne.Name, out item))
        {
            return;
        }
        else
        {
            AddHpItemInfoEventArgs ne1 = ReferencePool.Acquire <AddHpItemInfoEventArgs>();
            ne1.Fill(ne.Name, ne.Tf, ne.Hp);
            GameEntry.Res.LoadPrefab(PathDefine.HPItemPrefab, LoadAssetSucessCallBack, LoadAssetFailCallBack, ne1);
        }
    }
示例#3
0
    private void LoadAssetSucessCallBack(string assetName, object asset, float duration, object userData)
    {
        GameObject             go = asset as GameObject;
        AddHpItemInfoEventArgs ne = userData as AddHpItemInfoEventArgs;

        if (!go || ne == null)
        {
            Debug.LogError("Sprite:" + assetName + "资源不存在");
            return;
        }

        go = Instantiate(go);
        go.transform.SetParent(hpItemRoot);
        go.transform.localPosition = new Vector3(-1000, 0, 0);
        ItemEntityHP ieh = go.GetComponent <ItemEntityHP>();

        ieh.InitItemInfo(ne.Tf, ne.Hp);
        itemDic.Add(ne.Name, ieh);
        GameEntry.Resource.UnloadAsset(asset);
        ReferencePool.Release(ne);
    }