// Update is called once per frame void Update() { /*if (Input.GetKeyUp(KeyCode.P)) { * AddGameTimeCtrl.GetInstance().PlayAddGameTime(AddTimeVal); * }*/ if (GameCtrlXK.PlayerTran == null) { GameCtrlXK.GetInstance().FindPlayerTran(); return; } if (Time.realtimeSinceStartup - TimeVal < 0.1f) { return; } TimeVal = Time.realtimeSinceStartup; Vector3 vecA = TriggerTran.position; Vector3 vecB = GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float dis = Vector3.Distance(vecA, vecB); if (dis <= 15f) { vecA = TriggerTran.forward; vecB = TriggerTran.position - GameCtrlXK.PlayerTran.position; vecA.y = vecB.y = 0f; float cosAB = Vector3.Dot(vecA, vecB); if (cosAB <= 0f) { gameObject.SetActive(false); StartBtCtrl.GetInstanceP1().ActivePlayerOne(); GameDaoJiShiCtrl.GetInstance().StopDaoJiShi(); AddGameTimeCtrl.GetInstance().PlayAddGameTime(AddTimeVal); AudioListCtrl.PlayAudio(AudioListCtrl.GetInstance().AudioTimeJiaShiDian); } } }
IEnumerator PlayGameTime() { if (FinishPanelCtrl.GetInstance() != null && FinishPanelCtrl.GetInstance().CheckIsActiveFinish()) { StopRunGameTime(); yield break; } if (Time.timeScale != 1f) { yield return(new WaitForSeconds(1.0f)); yield return(StartCoroutine(PlayGameTime())); } SetTimeValToImg(); if (GameTimeValCur <= 0 && !AddGameTimeCtrl.GetInstance().GetIsActiveAddTime()) { InsertCoinCtrl.GetInstanceP2().HiddenInsertCoin(); StartBtCtrl.GetInstanceP2().CloseStartBtCartoon(); HeadCtrlPlayer.GetInstanceP1().SetHeadColor(); HeadCtrlPlayer.GetInstanceP2().SetHeadColor(); ResetTimeHMvalToImg(); StopCoroutine(SetTimeHMvalToImg()); StopCoroutine(PlayGameTime()); IsInitPlayTime = false; StartBtCtrl.GetInstanceP1().ResetIsActivePlayer(); StartBtCtrl.GetInstanceP2().ResetIsActivePlayer(); if (GlobalData.GetInstance().gameMode == GameMode.OnlineMode) { gameObject.SetActive(false); RankingCtrl.GetInstance().StopCheckPlayerRank(); //FinishPanelCtrl.GetInstancePlayer().ShowFinishPanel(); if (WaterwheelPlayerNetCtrl.GetInstance().GetPlayerRankNo() == 1) { FinishPanelCtrl.GetInstance().ShowFinishPanel(); } else { FinishPanelCtrl.GetInstancePlayer().ShowFinishPanel(); } } else { GameOverCtrl.GetInstance().ShowContinueGame(); DaoJiShiCtrl.GetInstance().InitPlayDaoJiShi(); } yield break; } yield return(new WaitForSeconds(1.0f)); if (GameTimeValCur <= 10 && GameTimeValCur >= 1 && !TimeTTran.enabled) { TimeTTran.ResetToBeginning(); TimeTTran.enabled = true; TimeTTran.PlayForward(); if (GameTimeValCur == 10) { GameDaoJiShiCtrl.GetInstance().StartPlayDaoJiShi(); CreateAudioSourceTime(); AudioSourceTime.Play(); } } if (!AddGameTimeCtrl.GetInstance().GetIsActiveAddTime()) { GameTimeValCur--; } if (GameTimeValCur <= 0 && TimeTTran.enabled) { TimeTTran.enabled = false; if (AudioSourceTime != null && AudioSourceTime.isPlaying) { AudioSourceTime.Stop(); } } yield return(StartCoroutine(PlayGameTime())); }