/// <summary>添加一个好友 /// <remark>abu 2008-03-12 </remark> /// </summary> /// <param name="qq">The qq.</param> public void AddFriend(int qq) { AddFriendExPacket packet = new AddFriendExPacket(QQUser); packet.To = qq; QQClient.PacketManager.SendPacket(packet, QQPort.Main.Name, false); }
/// <summary>处理请求加一个好友的回复包 /// <remark>abu 2008-03-12 </remark> /// </summary> /// <param name="packet">The packet.</param> private void ProcessAddFriendExReply(AddFriendExReplyPacket inPacket, AddFriendExPacket outPacket) { QQEventArgs <AddFriendExReplyPacket, AddFriendExPacket> e = new QQEventArgs <AddFriendExReplyPacket, AddFriendExPacket>(client, inPacket, outPacket); if (inPacket.ReplyCode == ReplyCode.OK) { switch (inPacket.AuthCode) { case AuthType.No: client.FriendManager.OnAddFriendSuccessed(e); break; case AuthType.Need: client.FriendManager.OnAddFriendNeedAuth(e); break; case AuthType.Reject: client.FriendManager.OnAddFriendDeny(e); break; default: break; } } else { if (inPacket.ReplyCode == ReplyCode.ADD_FRIEND_ALREADY) { client.FriendManager.OnFriendAlready(e); } else { client.FriendManager.OnAddFriendFailed(e); } } }