public int IncreaseAttackDamage(float percentIncrese) { AddExtraDamage ed = new AddExtraDamage(percentIncrese); damageManager.extraDamageList.Add(ed); damageManager.setAllTotalDamage(); PlayerStatChange(); return(damageManager.damageDataList[0].damage); }
public void RemoveIncreaseAttackDamage(float percentIncrese) { for (int i = 0; i < damageManager.extraDamageList.Count; i++) { AddExtraDamage ed = new AddExtraDamage(percentIncrese); if (damageManager.extraDamageList[i].Equals(ed)) { damageManager.extraDamageList.RemoveAt(i); } } damageManager.setAllTotalDamage(); PlayerStatChange(); }