private void OnPlayerJoin(Player player) { var elements = this.elementRepository.GetAll(); var packet = AddEntityPacketFactory.CreateAddEntityPacket(elements); player.Client.SendPacket(packet); }
private void SetupTestElements(Client client) { var worldObject = new WorldObject(321, new Vector3(5, 0, 3)).AssociateWith(server); var entityPacket = AddEntityPacketFactory.CreateAddEntityPacket(new Element[] { new Water(new Vector3[] { new Vector3(-6, 0, 4), new Vector3(-3, 0, 4), new Vector3(-6, 3, 4), new Vector3(-3, 3, 4) }).AssociateWith(server), new WorldObject(321, new Vector3(5, 0, 3)).AssociateWith(server), new Blip(new Vector3(20, 0, 0), BlipIcon.Bulldozer).AssociateWith(server), new RadarArea(new Vector2(0, 0), new Vector2(200, 200), Color.FromArgb(100, Color.Aqua)).AssociateWith(server), new Marker(new Vector3(5, 0, 2), MarkerType.Cylinder) { Color = Color.FromArgb(100, Color.Cyan) }.AssociateWith(server), new Pickup(new Vector3(0, 5, 3), PickupType.Health, 20).AssociateWith(server), new Ped(7, new Vector3(10, 0, 3)).AssociateWith(server), new Weapon(355, new Vector3(10, 10, 5)) { TargetType = WeaponTargetType.Fixed, TargetPosition = new Vector3(10, 10, 5) }.AssociateWith(server), new Vehicle(602, new Vector3(-10, 5, 3)).AssociateWith(server), worldObject }); client.SendPacket(entityPacket); }
private void OnPlayerJoin(Player player) { var elements = this.elementCollection.GetAll(); var packet = AddEntityPacketFactory.CreateAddEntityPacket(elements); player.Client.SendPacket(packet); player.Disconnected += OnPlayerDisconnect; this.logger.LogInformation($"{player.Name} ({player.Client.Version}) ({player.Client.Serial}) has joined the server!"); }
private void TestClientResource(Client client) { if (resourceRoot != null && resourceDynamic != null) { var entityPacket = AddEntityPacketFactory.CreateAddEntityPacket(new Element[] { resourceRoot, resourceDynamic }); client.SendPacket(entityPacket); var testResourceFiles = this.resourceServer.GetResourceFiles("./TestResource"); client.SendPacket(new ResourceStartPacket( "TestResource", 0, resourceRoot.Id, resourceDynamic.Id, 0, null, null, false, 0, testResourceFiles, new string[0]) ); } }
private void OnElementCreate(Element element) { element.PositionChanged += RelayPositionChange; element.RotationChanged += RelayRotationChange; element.AlphaChanged += RelayAlphaChange; element.DimensionChanged += RelayDimensionChange; element.InteriorChanged += RelayInteriorChange; element.CallPropagationChanged += RelayCallPropagationChanged; element.CollisionEnabledhanged += RelayCollisionEnabledhanged; element.FrozenChanged += RelayElementFrozenChanged; element.Destroyed += RelayElementDestroy; this.server.BroadcastPacket(AddEntityPacketFactory.CreateAddEntityPacket(new Element[] { element })); }
private void TestClientResource(Client client) { var resourceRoot = new DummyElement() { Parent = this.root, ElementTypeName = "resource", }.AssociateWith(server); var resourceDyanmic = new DummyElement() { Parent = resourceRoot, ElementTypeName = "resource", }.AssociateWith(server); var entityPacket = AddEntityPacketFactory.CreateAddEntityPacket(new Element[] { resourceRoot, resourceDyanmic }); client.SendPacket(entityPacket); var testResourceFiles = this.resourceServer.GetResourceFiles("./TestResource"); client.SendPacket(new ResourceStartPacket( "TestResource", 0, resourceRoot.Id, resourceDyanmic.Id, 0, null, null, false, 0, testResourceFiles, new string[0]) ); }
public static void CreateFor(this IEnumerable <Element> elements, IEnumerable <Player> players) { AddEntityPacketFactory.CreateAddEntityPacket(elements).SendTo(players); }