protected override void OnSetVisible(bool visible) { mOnSetVisible.Invoke(visible); if (mOnSetVisible.ShouldInvokeBase()) { base.OnSetVisible(visible); } }
protected override void OnSortDepth(int depth) { mOnSortDepth.Invoke(depth); if (mOnSortDepth.ShouldInvokeBase()) { base.OnSortDepth(depth); } }
public override void OnUpdate() { mOnUpdate.Invoke(); }
public override void OnRefresh() { mOnRefresh.Invoke(); }
public override void OnDestroy() { mOnDestroy.Invoke(); }
public override void OnCreate() { mOnCreate.Invoke(); }