示例#1
0
        public static void writeMob(ActorSpawnPacket actorSpawnPacket, uint sourceId, int currentZone, string outputFolderName)
        {
            if (File.Exists(Path.Combine(outputFolderName, $"{sourceId}.mobdef.xml")))
            {
                return;
            }

            if ((actorSpawnPacket.displayFlags & 0x01) > 0)
            {
                Console.WriteLine($"    -> Mob is active, not writing");
                return;
            }

            XmlWriterSettings settings = new XmlWriterSettings();

            settings.Indent              = true;
            settings.IndentChars         = "     ";
            settings.NewLineOnAttributes = false;

            using (XmlWriter writer = XmlWriter.Create(Path.Combine(outputFolderName, $"{sourceId}.mobdef.xml"), settings))
            {
                writer.WriteStartDocument();
                writer.WriteStartElement("Mob");

                writer.WriteElementString("ID", sourceId.ToString());
                writer.WriteElementString("ZoneId", currentZone.ToString());
                writer.WriteElementString("Type", actorSpawnPacket.type.ToString());
                writer.WriteElementString("NameId", actorSpawnPacket.nameId.ToString());
                writer.WriteElementString("BnpcBaseId", actorSpawnPacket.bnpcBaseId.ToString());
                writer.WriteElementString("ModelId", actorSpawnPacket.model.ToString());
                writer.WriteElementString("FateId", actorSpawnPacket.fateId.ToString());
                writer.WriteElementString("ClassJob", actorSpawnPacket.classJob.ToString());
                writer.WriteElementString("DisplayFlags", actorSpawnPacket.displayFlags.ToString());
                writer.WriteElementString("Level", actorSpawnPacket.level.ToString());
                writer.WriteElementString("MaxHP", actorSpawnPacket.hPMax.ToString());
                writer.WriteElementString("MaxMP", actorSpawnPacket.mPMax.ToString());
                writer.WriteElementString("MaxTP", actorSpawnPacket.tPMax.ToString());
                writer.WriteElementString("Status", actorSpawnPacket.status.ToString());
                writer.WriteElementString("OwnerID", actorSpawnPacket.ownerId.ToString());
                writer.WriteElementString("Pos_0_0", actorSpawnPacket.posx.ToString());
                writer.WriteElementString("Pos_0_1", actorSpawnPacket.posy.ToString());
                writer.WriteElementString("Pos_0_2", actorSpawnPacket.posz.ToString());
                writer.WriteElementString("Rotation", actorSpawnPacket.rotation.ToString());
                writer.WriteElementString("MobType", actorSpawnPacket.mobType.ToString());
                writer.WriteElementString("ModelMainWeapon", actorSpawnPacket.mainWeaponModel.ToString());
                writer.WriteElementString("ModelSubWeapon", actorSpawnPacket.secWeaponModel.ToString());
                writer.WriteElementString("Look", BitConverter.ToString(actorSpawnPacket.lookdata).Replace("-", " "));
                writer.WriteElementString("Models", BitConverter.ToString(actorSpawnPacket.models).Replace("-", " "));

                writer.WriteStartElement("EffectPackets");
                writer.WriteEndElement();

                writer.WriteEndElement();
                writer.WriteEndDocument();

                Console.WriteLine($"    -> wrote {sourceId}.mobdef.xml");
            }
        }
示例#2
0
        public static void writeChar(ActorSpawnPacket actorSpawnPacket, uint sourceId, int currentZone, string outputFolderName)
        {
            XmlWriterSettings settings = new XmlWriterSettings();

            settings.Indent              = true;
            settings.IndentChars         = "     ";
            settings.NewLineOnAttributes = false;

            using (XmlWriter writer = XmlWriter.Create(Path.Combine(outputFolderName, $"{sourceId}.chardef.xml"), settings))
            {
                writer.WriteStartDocument();
                writer.WriteStartElement("Char");

                writer.WriteElementString("ID", sourceId.ToString());
                writer.WriteElementString("ZoneId", currentZone.ToString());
                writer.WriteElementString("Type", actorSpawnPacket.type.ToString());
                writer.WriteElementString("Name", actorSpawnPacket.name);
                writer.WriteElementString("Title", actorSpawnPacket.title.ToString());
                writer.WriteElementString("Icon", actorSpawnPacket.statusIcon.ToString());
                writer.WriteElementString("BnpcBaseId", actorSpawnPacket.bnpcBaseId.ToString());
                writer.WriteElementString("ModelId", actorSpawnPacket.model.ToString());
                writer.WriteElementString("ClassJob", actorSpawnPacket.classJob.ToString());
                writer.WriteElementString("CurrentMount", actorSpawnPacket.currentMount.ToString());
                writer.WriteElementString("MountBody", actorSpawnPacket.mountBody.ToString());
                writer.WriteElementString("MountColor", actorSpawnPacket.mountColor.ToString());
                writer.WriteElementString("MountFeet", actorSpawnPacket.mountFeet.ToString());
                writer.WriteElementString("MountHead", actorSpawnPacket.mountHead.ToString());
                writer.WriteElementString("DisplayFlags", actorSpawnPacket.displayFlags.ToString());
                writer.WriteElementString("Level", actorSpawnPacket.level.ToString());
                writer.WriteElementString("MaxHP", actorSpawnPacket.hPMax.ToString());
                writer.WriteElementString("MaxMP", actorSpawnPacket.mPMax.ToString());
                writer.WriteElementString("MaxTP", actorSpawnPacket.tPMax.ToString());
                writer.WriteElementString("Status", actorSpawnPacket.status.ToString());
                writer.WriteElementString("OwnerID", actorSpawnPacket.ownerId.ToString());
                writer.WriteElementString("TargetID", actorSpawnPacket.targetId.ToString());
                writer.WriteElementString("Pos_0_0", actorSpawnPacket.posx.ToString());
                writer.WriteElementString("Pos_0_1", actorSpawnPacket.posy.ToString());
                writer.WriteElementString("Pos_0_2", actorSpawnPacket.posz.ToString());
                writer.WriteElementString("Rotation", actorSpawnPacket.rotation.ToString());
                writer.WriteElementString("MobType", actorSpawnPacket.mobType.ToString());
                writer.WriteElementString("ModelMainWeapon", actorSpawnPacket.mainWeaponModel.ToString());
                writer.WriteElementString("ModelSubWeapon", actorSpawnPacket.secWeaponModel.ToString());
                writer.WriteElementString("ModelCraftTool", actorSpawnPacket.craftToolModel.ToString());
                writer.WriteElementString("Look", BitConverter.ToString(actorSpawnPacket.lookdata).Replace("-", " "));
                writer.WriteElementString("Models", BitConverter.ToString(actorSpawnPacket.models).Replace("-", " "));

                writer.WriteEndElement();
                writer.WriteEndDocument();

                Console.WriteLine($"    -> wrote {sourceId}.chardef.xml");
            }
        }
示例#3
0
        public static void addCSVEntry(ActorSpawnPacket actorSpawnPacket, uint sourceId, int currentZone, string outputFileName)
        {
            if ((actorSpawnPacket.displayFlags & 0x01) > 0)
            {
                Console.WriteLine($"    -> Mob is active, not writing");
                return;
            }

            StringBuilder csv;

            if (!File.Exists(outputFileName))
            {
                csv = new StringBuilder();
                csv.AppendLine("SourceID,BnpcBaseID,BnpcNameID,ModelID,FateID,Level,MaxHP,MaxMP,MaxTP,Territory,PosX,PosY,PosZ,Rotation,InfoString");
                File.WriteAllText(outputFileName, csv.ToString());
            }

            csv = new StringBuilder(File.ReadAllText(outputFileName));
            csv.AppendLine($"{sourceId},{actorSpawnPacket.bnpcBaseId},{actorSpawnPacket.nameId},{actorSpawnPacket.model},{actorSpawnPacket.fateId},{actorSpawnPacket.level},{actorSpawnPacket.hPMax},{actorSpawnPacket.mPMax},{actorSpawnPacket.tPMax},{currentZone},"
                           + $"\"{actorSpawnPacket.posx}\",\"{actorSpawnPacket.posy}\",\"{actorSpawnPacket.posz}\",\"{actorSpawnPacket.rotation}\",\"{Globals.exdreader.GetBnpcName(actorSpawnPacket.nameId)} - {Globals.exdreader.GetTerritoryName(currentZone)}\"");
            File.WriteAllText(outputFileName, csv.ToString());

            Console.WriteLine($"    -> wrote {outputFileName}");
        }
示例#4
0
        private void HandleRecv(SubPacket subpacket)
        {
            //Console.WriteLine("\n-> " + subpacket.gameMessage.opcode.ToString("X"));
            switch (subpacket.gameMessage.opcode)
            {
            /* SERVER OPCODES */

            case 0x111:     /* ACTOR_SPAWN */
                if (Globals.memory)
                {
                    currentZone = Memory.getZoneId();
                }

                Console.WriteLine("\n-> ACTOR_SPAWN");
                ActorSpawnPacket actorSpawnPacket = new ActorSpawnPacket(subpacket.data, currentZone, subpacket.header.sourceId);

                switch (actorSpawnPacket.type)
                {
                case 1:
                    if (actorSpawnPacket.spawnIndex == 0)
                    {
                        Console.WriteLine($"    -> OWN CHARACTER: {actorSpawnPacket.name}   Zone:{currentZone}   EntryLength:{subpacket.data.Length}");
                        //System.Threading.Thread.Sleep(100);

                        /* replaced with init_zone
                         * currentZone = Memory.ReadZoneId();
                         * Console.WriteLine($"    -> New Zone: {currentZone} - {exdreader.GetTerritoryName(currentZone)}");
                         */
                    }
                    else
                    {
                        Console.WriteLine($"    -> CHARACTER: {actorSpawnPacket.name}   Zone:{currentZone}   EntryLength:{subpacket.data.Length}");

                        if (Globals.xmlOutput & Globals.writeChars & currentZone != 0 & !actorSpawnPacket.invalidPacket)
                        {
                            ActorWriter.writeChar(actorSpawnPacket, subpacket.header.sourceId, currentZone, outputFolderName);
                        }
                        else
                        {
                            if (Globals.writeChars)
                            {
                                Console.WriteLine($"    -> currentZone==0(change your zone once to fix) or invalid packet");
                            }
                        }
                    }
                    break;

                case 0:
                    Console.WriteLine($"    -> EMPTY: {actorSpawnPacket.name}   Zone:{currentZone}   EntryLength:{subpacket.data.Length}");
                    break;

                default:
                    Console.WriteLine($"    -> NPC({actorSpawnPacket.nameId}): {Globals.exdreader.GetBnpcName(actorSpawnPacket.nameId)}   Zone:{currentZone}   EntryLength:{subpacket.data.Length}");

                    if (actorSpawnPacket.fateId != 0)
                    {
                        Console.WriteLine($"    -> FATE NPC: {Globals.exdreader.GetFateName(actorSpawnPacket.fateId)}({actorSpawnPacket.fateId})");
                    }

                    if (Globals.UI)
                    {
                        Globals.mapviewform.BeginInvoke((MethodInvoker) delegate() {
                            Globals.mapviewform.addActor(actorSpawnPacket);
                            Globals.mapviewform.invalidateMap();
                        });
                    }

                    //actorSpawnPacket.debugPrintUnknown();
                    //File.WriteAllBytes(Path.Combine(outputFolderName, $"{subpacket.header.sourceId}.dat"), subpacket.data);

                    if (Globals.xmlOutput & currentZone != 0 & !actorSpawnPacket.invalidPacket)
                    {
                        ActorWriter.writeMob(actorSpawnPacket, subpacket.header.sourceId, currentZone, outputFolderName);
                    }
                    else
                    {
                        if (Globals.xmlOutput)
                        {
                            Console.WriteLine($"    -> currentZone==0(change your zone once to fix) or invalid packet");
                        }
                    }

                    if (Globals.csvOutput & currentZone != 0 & !actorSpawnPacket.invalidPacket)
                    {
                        try
                        {
                            ActorWriter.addCSVEntry(actorSpawnPacket, subpacket.header.sourceId, currentZone, Path.Combine("output", outputKey + ".csv"));
                        }catch (Exception exc)
                        {
                            Console.WriteLine($"    -> " + exc);
                        }
                    }
                    else
                    {
                        if (Globals.csvOutput)
                        {
                            Console.WriteLine($"    -> currentZone==0(change your zone once to fix) or invalid packet");
                        }
                    }

                    if (Globals.DB & currentZone != 0 & !actorSpawnPacket.invalidPacket)
                    {
                        using (MySqlCommand command = new MySqlCommand())
                        {
                            command.Connection  = dbconnection;
                            command.CommandText = "INSERT INTO dbbattlenpc (Id, ZoneId, Type, NameId, SizeId, ModelId, ClassJob, DisplayFlags1, DisplayFlags2, Level, Pos_0_0, Pos_0_1, Pos_0_2, Rotation, MobType, Behaviour, ModelMainWeapon, ModelSubWeapon, Look, Models) VALUES (?Id, ?ZoneId, ?Type, ?NameId, ?SizeId, ?ModelId, ?ClassJob, ?DisplayFlags1, ?DisplayFlags2, ?Level, ?Pos_0_0, ?Pos_0_1, ?Pos_0_2, ?Rotation, ?MobType, ?Behaviour, ?ModelMainWeapon, ?ModelSubWeapon, ?Look, ?Models);";
                            List <MySqlParameter> parameters = new List <MySqlParameter>();
                            parameters.Add(new MySqlParameter("?Id", MySqlDbType.Int32, 11));
                            parameters[0].Value = subpacket.header.sourceId;
                            parameters.Add(new MySqlParameter("?ZoneId", MySqlDbType.Int32, 10));
                            parameters[1].Value = currentZone;
                            parameters.Add(new MySqlParameter("?Type", MySqlDbType.Int32, 11));
                            parameters[2].Value = actorSpawnPacket.type;
                            parameters.Add(new MySqlParameter("?NameId", MySqlDbType.Int32, 10));
                            parameters[3].Value = actorSpawnPacket.nameId;
                            parameters.Add(new MySqlParameter("?BnpcBaseId", MySqlDbType.Int32, 10));
                            parameters[4].Value = actorSpawnPacket.bnpcBaseId;
                            parameters.Add(new MySqlParameter("?ModelId", MySqlDbType.Int32, 10));
                            parameters[5].Value = actorSpawnPacket.model;
                            parameters.Add(new MySqlParameter("?ClassJob", MySqlDbType.Int32, 3));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.classJob;
                            parameters.Add(new MySqlParameter("?DisplayFlags", MySqlDbType.Int32, 3));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.displayFlags;
                            parameters.Add(new MySqlParameter("?Level", MySqlDbType.Int32, 3));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.level;
                            parameters.Add(new MySqlParameter("?Pos_0_0", MySqlDbType.Float));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.posx;
                            parameters.Add(new MySqlParameter("?Pos_0_1", MySqlDbType.Float));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.posy;
                            parameters.Add(new MySqlParameter("?Pos_0_2", MySqlDbType.Float));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.posz;
                            parameters.Add(new MySqlParameter("?Rotation", MySqlDbType.Int32, 10));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.rotation;
                            parameters.Add(new MySqlParameter("?MobType", MySqlDbType.Int32, 3));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.mobType;
                            parameters.Add(new MySqlParameter("?Behaviour", MySqlDbType.Int32, 3));
                            parameters[parameters.Count - 1].Value = 0;         //?
                            parameters.Add(new MySqlParameter("?ModelMainWeapon", MySqlDbType.Int32, 20));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.mainWeaponModel;
                            parameters.Add(new MySqlParameter("?ModelSubWeapon", MySqlDbType.Int32, 20));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.secWeaponModel;
                            parameters.Add(new MySqlParameter("?Look", MySqlDbType.Blob, actorSpawnPacket.lookdata.Length));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.lookdata;
                            parameters.Add(new MySqlParameter("?Models", MySqlDbType.Blob, actorSpawnPacket.models.Length));
                            parameters[parameters.Count - 1].Value = actorSpawnPacket.models;

                            foreach (MySqlParameter parameter in parameters)
                            {
                                command.Parameters.Add(parameter);
                            }

                            try
                            {
                                command.Prepare();
                                command.ExecuteNonQuery();
                                Console.WriteLine(command.CommandText);
                            }catch (Exception exc)
                            {
                                Console.WriteLine($"    -> Error writing to DB: " + exc.Message);
                            }
                        }
                    }
                    else
                    {
                        if (Globals.DB)
                        {
                            Console.WriteLine($"    -> currentZone==0(change your zone once to fix) or invalid packet");
                        }
                    }
                    break;
                }
                break;

            case 0x19A:     /* INIT_ZONE */
                Console.WriteLine("\n-> INIT_ZONE");
                InitZonePacket initZonePacket = new InitZonePacket(subpacket.data);

                currentZone = Convert.ToInt32(initZonePacket.zoneId);

                if (Globals.UI)
                {
                    Globals.mapviewform.BeginInvoke((MethodInvoker) delegate() { Globals.mapviewform.SetMapWithId(currentZone, 00); });
                }

                Console.WriteLine($"    -> New Zone({initZonePacket.zoneId}): {Globals.exdreader.GetTerritoryName(currentZone)}      EntryLength:{subpacket.data.Length}");
                break;

            case 0x146:     /* EFFECT */
                Console.WriteLine("\n-> EFFECT");
                EffectPacket effectPacket = new EffectPacket(subpacket.data);

                Console.WriteLine($"    -> ACTION: {Globals.exdreader.GetActionName((int)effectPacket.actionTextId)}   SourceId:{subpacket.header.sourceId}   TargetId:{subpacket.header.targetId}   Zone:{currentZone}   EntryLength:{subpacket.data.Length}");

                if (Globals.xmlOutput)
                {
                    ActorWriter.addEffect(effectPacket, subpacket.header.sourceId, outputFolderName);
                }

                break;
            }
        }