/// <inheritdoc/> public virtual void Init(ActorSystemImpl system) { _system = system; _local.Init(system); _actorRefResolveThreadLocalCache = ActorRefResolveThreadLocalCache.For(system); _actorPathThreadLocalCache = ActorPathThreadLocalCache.For(system); _remotingTerminator = _system.SystemActorOf( RemoteSettings.ConfigureDispatcher(Props.Create(() => new RemotingTerminator(_local.SystemGuardian))), "remoting-terminator"); _internals = CreateInternals(); _remotingTerminator.Tell(RemoteInternals); Transport.Start(); _remoteWatcher = CreateRemoteWatcher(system); _remoteDeploymentWatcher = CreateRemoteDeploymentWatcher(system); }
public async Task Setup() { _sys1 = ActorSystem.Create("BenchSys", _config); _resolveCache = ActorRefResolveThreadLocalCache.For(_sys1); _pathCache = ActorPathThreadLocalCache.For(_sys1); _addressCache = AddressThreadLocalCache.For(_sys1); var es = (ExtendedActorSystem)_sys1; _addr1 = es.Provider.DefaultAddress; _addr1String = _addr1.ToString(); var name = "target" + ++_cacheHitPathCount; _cacheHitActorRef = _sys1.ActorOf(act => { act.ReceiveAny((o, context) => context.Sender.Tell(context.Sender)); }, name); _cacheMissActorRef = await _cacheHitActorRef.Ask <IActorRef>("hit", CancellationToken.None); _cacheHitPath = _cacheHitActorRef.Path.ToString(); _cacheMissPath = _cacheMissActorRef.Path.ToString(); }