protected override IEnumerator Cast() { if (ActorProxy.isPlayingAI) { for (int i = 0; i < ActorProxy.diceScale; i++) { var m = ActorProxy.GetRandomFirendlyMinion(); if (m != null) { m.ActorProxy.AddBuff(BuffInfos.Invincibility, effect); } } } ActorProxy.Destroy(); yield break; }