public void Init(ActorPlayerCharacter actorPlayerCharacter)
    {
        character = actorPlayerCharacter;


        var composer = playerCamera.GetCinemachineComponent <CinemachineComposer>();

        if (composer)
        {
            playerCamera.Follow = actorPlayerCharacter.transform;
            playerCamera.LookAt = actorPlayerCharacter.transform;
        }
        else
        {
            var ctGO = new GameObject("cameraTarget");;
            m_cameraTarget = ctGO.transform;
            m_cameraTarget.transform.parent = transform;
            playerCamera.Follow             = m_cameraTarget.transform;
        }
    }
 void M_Sensor_OnEnter(ActorPlayerCharacter obj)
 {
     owner.TryToCollect();
 }