public void Draw(SpriteBatch spriteBatch) { RenderTargetBinding[] temp = game.GraphicsDevice.GetRenderTargets(); game.GraphicsDevice.SetRenderTarget(guiWindow); game.GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(samplerState: SamplerState.PointClamp); guiText.Draw(spriteBatch); spriteBatch.End(); game.GraphicsDevice.SetRenderTarget(mapWindow); game.GraphicsDevice.Clear(Color.Black); spriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: Camera.Transform); map.Draw(spriteBatch); spriteBatch.End(); game.GraphicsDevice.SetRenderTargets(temp); game.GraphicsDevice.Clear(Color.White); spriteBatch.Begin(samplerState: SamplerState.PointClamp); spriteBatch.Draw(guiWindow, new Rectangle(0, 0, (int)game.GetScaledResolution().X, (int)(game.GetScaledResolution().Y *guiSize)), Color.White); spriteBatch.Draw(mapWindow, new Rectangle(0, (int)(game.GetScaledResolution().Y *guiSize), (int)game.GetScaledResolution().X, (int)(game.GetScaledResolution().Y *(1 - guiSize))), Color.White); spriteBatch.End(); }