/// <summary> /// Makes the specified target say the specified reply, and returns the length of the audio clip corresponding to the current language. /// </summary> /// <param name="reply">The reply to say.</param> /// <param name="target">The actor that will say the reply.</param> /// <returns>Returns the length of the audio clip corresponding to the current language.</returns> public virtual float SayReply(Reply reply, ActorIdentifier target) { if (reply == null) { throw new System.Exception("ERROR: the reply cannot be null!"); } else if (target == null) { throw new System.Exception("ERROR: the target cannot be null for the reply " + reply.name); } else if (!actorsDic.ContainsKey(target)) { throw new System.Exception("ERROR: unable to find the target specified in your dialog for the reply " + reply.name + " in the list" + "of the actors for your dialog. Please make sure all the actors are specified in your DialogPlayer."); } if (forcedLanguage.Length > 0) { return(actorsDic[target].SayReply(reply, this, forcedLanguage)); } return(actorsDic[target].SayReply(reply, this)); }
public void Load() { Reply = Resources.Load <Replies.Reply>(ReplyResourcePath); Target = Resources.Load <ActorIdentifier>(TargetResourcePath); }