private void PlacePlayer() { Player player = ActorGenerator.CreatePlayer(); player.X = _map.Rooms[0].Center.X; player.Y = _map.Rooms[0].Center.Y; _map.AddPlayer(player); }
void PlacePlayer() { Player player = ActorGenerator.CreatePlayer(); player.X = _map.Rooms[0].Center.X; player.Y = _map.Rooms[0].Center.Y; player.go.transform.position = new Vector2(player.X, player.Y); _map.AddPlayer(player); }