private void PlacePlayer()
    {
        Player player = ActorGenerator.CreatePlayer();

        player.X = _map.Rooms[0].Center.X;
        player.Y = _map.Rooms[0].Center.Y;

        _map.AddPlayer(player);
    }
    void PlacePlayer()
    {
        Player player = ActorGenerator.CreatePlayer();

        player.X = _map.Rooms[0].Center.X;
        player.Y = _map.Rooms[0].Center.Y;
        player.go.transform.position = new Vector2(player.X, player.Y);

        _map.AddPlayer(player);
    }