public void LoadPlayerCharacter(ActorInfo actorInfo) { ClientCharacter = SpawnPlayer(LocalUserInfo.Me.ClientCharacter); ActorController actorController = ClientCharacter.GetComponent <ActorController>(); if (actorInfo.CurrentHealth == 0) { actorController.Death(); InGameMainMenuUI.Instance.ShowDeathWindow(); } ClientCharacter.GetComponent <ActorMovement>().enabled = false; ClientCharacter.GetComponent <ActorAttack>().enabled = true; actorController.enabled = true; ClientCharacter.GetComponent <PlayerShortcuts>().isMe = true; ClientCharacter.GetComponent <Rigidbody2D>().isKinematic = false; if (isEnteringWorld) { InitializeOkRoutines(); isEnteringWorld = false; } }