public void ActivitySelector_SavesState() { var sut = new ActivitySelector(); sut.SaveState("Casual", 3); var sut2 = new ActivitySelector(); var result = sut2.GetLastActivity("Casual"); Assert.Equal(3, result); }
public void ActivitySelector_ReadsState() { var sut = new ActivitySelector(); Assert.True(sut.Counts().Equals(2)); }
public void GenerateActivitySelectors() { if (!ObjectSelection.instance.selectingPrereqs) { int activitiesAdded = 0; ProjectObject firstSelectedObject = ObjectSelection.instance.GetSelectedObjects() [0]; for (int i = 0; i < firstSelectedObject.activities.Count; i++) { if (Activities.instance.CheckActivityPermission(firstSelectedObject.activities [i]) && !firstSelectedObject.scheduledActivities.Contains(firstSelectedObject.activities [i])) { if (activitiesAdded > 6) { break; } GameObject activitySelectorGo = (GameObject)Instantiate(activitySelectorPrefab); activitySelectorGo.transform.SetParent(activitySelectorParent, false); ActivitySelector activitySelector = activitySelectorGo.GetComponent <ActivitySelector> (); Activity activity = Activities.instance.GetActivityByCode(firstSelectedObject.activities [i]); activitySelector.SetUp(firstSelectedObject, activity, false); activitySelectors.Add(activitySelector); activitiesAdded++; } } } else { List <string> circularActivities = new List <string> (); ProjectObject lastSelectedPrereq = ObjectSelection.instance.GetPrerequisiteObjects() [ObjectSelection.instance.GetPrerequisiteObjects().Count - 1]; for (int i = 0; i < lastSelectedPrereq.circularObjects.Count; i++) { for (int e = 0; e < lastSelectedPrereq.circularObjects [i].projectStepObjects.Count; e++) { if (ObjectSelection.instance.IsObjectSelectedById(lastSelectedPrereq.circularObjects [i].projectStepObjects [e].objectId) && lastSelectedPrereq.circularObjects [i].projectStepObjects [e].activity == ActivityMenu.instance.selectedActivity.activity) { circularActivities.Add(lastSelectedPrereq.circularObjects [i].activity); break; } } } // Remove selected obj activity as an option because thats invalid List <string> validPrereqActivities = new List <string> (lastSelectedPrereq.activities); if (ObjectSelection.instance.IsObjectSelected(lastSelectedPrereq)) { validPrereqActivities.Remove(ActivityMenu.instance.selectedActivity.activity); } // Remove any codes that would cause circular foreach (string tc in circularActivities) { if (validPrereqActivities.Contains(tc)) { validPrereqActivities.Remove(tc); } } int activitiesAdded = 0; for (int i = 0; i < validPrereqActivities.Count; i++) { if (activitiesAdded > 6) { break; } GameObject activitySelectorGo = (GameObject)Instantiate(activitySelectorPrefab); activitySelectorGo.transform.SetParent(activitySelectorParent, false); ActivitySelector activitySelector = activitySelectorGo.GetComponent <ActivitySelector> (); Activity activity = Activities.instance.GetActivityByCode(validPrereqActivities[i]); bool activitySelected = false; for (int x = 0; x < ObjectSelection.instance.selectedPrereqs.Count; x++) { if (ObjectSelection.instance.selectedPrereqs[x] == lastSelectedPrereq) { if (ObjectSelection.instance.prereqActivities.Count > x) { if (ObjectSelection.instance.prereqActivities[x] == validPrereqActivities[i]) { activitySelected = true; } } } } activitySelector.SetUp(lastSelectedPrereq, activity, activitySelected); activitySelectors.Add(activitySelector); activitiesAdded++; } } }