/// <summary> /// 处理点击关闭按钮 /// </summary> void HandleBtnClose() { GameData gd = GameData.Instance; ActivityPanelData apd = gd.ActivityPanelData; apd.PanelShow = false; UpdateShow(); }
/// <summary> /// 面板的更新显示 /// </summary> public void UpdateShow() { GameData gd = GameData.Instance; ActivityPanelData apd = gd.ActivityPanelData; if (apd.PanelShow) { GameData.Instance.isShowQuitPanel = false; gameObject.SetActive(true); } else { GameData.Instance.isShowQuitPanel = true; gameObject.SetActive(false); } }