示例#1
0
 void Awake()
 {
     grid = target.GetComponent <UIGrid>();
     if (itemSample != null)
     {
         itemSample.SetActive(false);
         ActivityItemUI activity = itemSample.GetComponent <ActivityItemUI>();
         inItemList.Add(activity);
     }
 }
示例#2
0
    void ShowActivityList()
    {
        if (activityItem == null)
        {
            return;
        }
        SortActivity();//先排序
        GameObject     go      = null;
        ActivityItemUI endLess = null;
        int            i       = 0;
        UIToggle       uitog   = null;
        int            index   = -1;

        foreach (ActivityListRef data in dic.Values)
        {
            if (data.mainInterfaceButton == (int)ActivityUIType.NoInActivityWnd || data.level > GameCenter.mainPlayerMng.MainPlayerInfo.CurLevel)
            {
                continue;
            }
            if (inItemList.Count <= i)
            {
                go = (GameObject)GameObject.Instantiate(activityItem);
                go.transform.parent        = activityItem.transform.parent;
                go.transform.localPosition = Vector3.zero;
                go.transform.localScale    = Vector3.one;
                go.name         = "copyItemety" + i;
                endLess         = go.GetComponent <ActivityItemUI>();
                endLess.SetData = data;
                inItemList.Add(endLess);
                uitog = go.GetComponent <UIToggle>();
            }
            else
            {
                inItemList[i].SetData = data;
                uitog = inItemList[i].GetComponent <UIToggle>();
                go    = inItemList[i].gameObject;
            }
            if (uitog == null)
            {
                continue;
            }
            EventDelegate.Remove(uitog.onChange, ShowItems);
            EventDelegate.Add(uitog.onChange, ShowItems);
            uitog.startsActive = false;
            go.SetActive(true);
            if (GameCenter.activityMng.CurSeleteType != ActivityType.NONE && GameCenter.activityMng.CurSeleteType == data.ID)
            {
                uitog.startsActive = true;
                index = i + 1;
            }
            i++;
        }

        for (; i < inItemList.Count; i++)
        {
            inItemList[i].gameObject.SetActive(false);
        }

        if (inItemList.Count >= 1 && GameCenter.activityMng.CurSeleteType == ActivityType.NONE)
        {
            uitog = inItemList[0].GetComponent <UIToggle>();
            if (uitog != null)
            {
                uitog.startsActive = true;
            }
        }

        //if (view != null && inItemList.Count > 4)
        //{
        //    float setVal = (float)index / inItemList.Count + 0.1f;
        //    view.ResetPosition();
        //    view.SetDragAmount(1, setVal > 1 ? 1 : setVal, false);
        //}
    }
示例#3
0
    void Awake()
    {
        mutualExclusion = true;
        Layer           = GUIZLayer.TOPWINDOW;
        if (btnClose != null)
        {
            UIEventListener.Get(btnClose).onClick = delegate {
                Invoke("InvokeClose", 0.1f);
            }
        }
        ;
        if (activityItem != null)
        {
            activityItem.SetActive(false);
            ActivityItemUI item = activityItem.GetComponent <ActivityItemUI>();
            if (item != null)
            {
                inItemList.Add(item);
            }
        }
        //view = this.item.transform.parent.GetComponent<UIScrollView>();
        GameCenter.activityMng.C2S_ActivityDataInfo();
        //Awake的时候 获取一下初始位置和Clipping Offect
        if (activityInfomation != null)
        {
            position = activityInfomation.transform.position;
            panel    = activityInfomation.GetComponent <UIPanel>();
            if (panel != null)
            {
                offect = panel.clipOffset;
            }
            else
            {
                Debug.LogError("名为" + activityInfomation.gameObject.name + "的预制上没有UIPanel组件");
            }
        }
    }

    void InvokeClose()
    {
        GameCenter.uIMng.SwitchToUI(GUIType.NONE);
    }

    ActivityItemUI curData     = null;
    List <GameObject> listItem = new List <GameObject>();
    void ShowItems()
    {
        for (int i = 0; i < inItemList.Count; i++)
        {
            UIToggle tog = inItemList[i].GetComponent <UIToggle>();
            if (tog != null && tog.value)
            {
                curData = inItemList[i];
                break;
            }
        }
        if (curData == null || curData.SetData == null)
        {
            return;
        }
        if (aName != null)
        {
            aName.text = curData.SetData.title;
        }
        if (aitemDes != null)
        {
            aitemDes.text = curData.SetData.rewardres;
        }
        if (aDes != null)
        {
            aDes.text = curData.SetData.res.Replace("\\n", "\n");
        }

        if (item == null)
        {
            return;
        }
        int j = 0, len = 0;

        for (int m = 0; m < curData.SetData.rewarditem.Count; m++)
        {
            if (curData.SetData.rewarditem[m] != 0)
            {
                len++;
            }
        }
        GameObject go = null;

        for (; j < len; j++)
        {
            if (listItem.Count <= j)
            {
                go = UIUtil.CreateItemUIGame(item);
                go.transform.localPosition = Vector3.zero;
                go.transform.localScale    = Vector3.one;
                listItem.Add(go);
            }
            else
            {
                go = listItem[j];
            }
            ItemUI itemui = go.GetComponent <ItemUI>();
            if (itemui != null)
            {
                itemui.FillInfo(new EquipmentInfo(curData.SetData.rewarditem[j], EquipmentBelongTo.PREVIEW));
            }
            go.SetActive(true);
        }
        for (; j < listItem.Count; j++)
        {
            listItem[j].SetActive(false);
        }

        UIGrid grid = item.GetComponent <UIGrid>();

        if (grid != null)
        {
            grid.repositionNow = true;
        }

        for (int i = 0; i < btnFunc.Length; i++)
        {
            if (btnFunc[i] == null)
            {
                continue;
            }
            if (curData.SetData.buttontype.Count > i)
            {
                ActivityButtonRef refdata = ConfigMng.Instance.GetActivityButtonRef(curData.SetData.buttontype[i]);
                UILabel           lab     = btnFunc[i].GetComponentInChildren <UILabel>();
                if (lab != null)
                {
                    lab.text = refdata.name;
                }
                UIEventListener.Get(btnFunc[i]).onClick  -= OnClikFunc;
                UIEventListener.Get(btnFunc[i]).onClick  += OnClikFunc;
                UIEventListener.Get(btnFunc[i]).parameter = refdata;
                btnFunc[i].gameObject.SetActive(true);
            }
            else
            {
                btnFunc[i].gameObject.SetActive(false);
            }
        }
        //刷新之后初始化位置并且初始化Clipping offect
        if (activityInfomation != null && panel != null)
        {
            activityInfomation.transform.position = position;
            panel.clipOffset = offect;
        }
        else
        {
            Debug.LogError("ActivityInfomation上有组件为空");
        }
    }

    void OnClikFunc(GameObject games)
    {
        if (curData == null || curData.SetData == null)
        {
            return;
        }
        ActivityButtonRef refdata = UIEventListener.Get(games).parameter as ActivityButtonRef;

        GameCenter.activityMng.GoActivityButtonFunc(refdata, curData.SetData.id);
    }
示例#4
0
    void ShowMainItem()
    {
        if (itemSample == null)
        {
            return;
        }
        GameObject     go       = null;
        ActivityItemUI endLess  = null;
        int            i        = 0;
        int            minTime  = 0;
        bool           redPoint = false;

        foreach (ActivityListRef data in ConfigMng.Instance.GetActivityList().Values)
        {
            ActivityDataInfo SerData = GameCenter.activityMng.GetActivityDataInfo((int)data.ID);
            if (SerData == null)
            {
                continue;
            }
            int           atime = SerData.InMainRedShow;
            ActivityState state = SerData.State;
            //Debug.Log("SetState   = " + data.name + "  ///  ActivityState  ==  " + state + "   ----InMainRedShow---=   " + atime + " === SerData.UpDateTime" + SerData.UpDateTime);
            if (atime < 0)
            {
                if (state == ActivityState.NOTATTHE)
                {
                    int curTime = SerData.UpDateTime;
                    atime = curTime - ActivityMng.ShowTime > 0 ? curTime - ActivityMng.ShowTime : 0;
                    if (minTime == 0 && atime > 0)
                    {
                        minTime = atime;
                    }
                    if (atime < minTime && atime > 0)
                    {
                        minTime = atime;
                    }
                }
                continue;
            }
            else
            {
                if (inItemList.Count <= i)
                {
                    go = (GameObject)GameObject.Instantiate(itemSample);
                    go.transform.parent        = itemSample.transform.parent;
                    go.transform.localPosition = Vector3.zero;
                    go.transform.localScale    = Vector3.one;
                    endLess = go.GetComponent <ActivityItemUI>();
                    inItemList.Add(endLess);
                }
                else
                {
                    go      = inItemList[i].gameObject;
                    endLess = inItemList[i];
                }
//				go.name = "Activity_" + data.id;
                endLess.SetData = data;
//				endLess.SetMainWndItemTime(atime);
                if (state == ActivityState.ONGOING)
                {
                    endLess.OnOverTime -= OnOverTime;
                    endLess.OnOverTime += OnOverTime;
                    if (data.ID != ActivityType.UNDERBOSS)
                    {
                        redPoint = true;
                    }
                }
                UIEventListener.Get(go).onClick   = OnClickGame;
                UIEventListener.Get(go).parameter = SerData;
                go.SetActive(true);
                i++;
            }
        }
//		itemSample.SetActive(i==0);
        for (; i < inItemList.Count; i++)
        {
            inItemList[i].OnOverTime -= OnOverTime;
            inItemList[i].gameObject.SetActive(false);
        }
        GameCenter.mainPlayerMng.SetFunctionRed(FunctionType.ACTIVITY, redPoint);
        if (grid != null)
        {
            grid.repositionNow = true;
        }
//		Debug.Log("minTime   +++   =  "+minTime);
        if (minTime > 0)
        {
            CancelInvoke("ShowUpdate");
            Invoke("ShowUpdate", (float)minTime);
        }
    }