public void UpdateAIUnitViews(ActiveUnits aiUnits) { UnitMap ai_startingUnits = aiUnits.GetStartingUnits(); UnitMap ai_casualties = aiUnits.GetUnitLosses(); foreach (KeyValuePair <UnitType, UnitCombatResultView> entry in aiUnitViews) { int startingNum = ai_startingUnits.GetNumber(entry.Key); int casualties = ai_casualties.GetNumber(entry.Key); entry.Value.UpdateNumUnits(startingNum, casualties); } }