public int GetSkillScore(Skill targetSkill) { ActiveSkillCategory activeSkillCategory = GetActiveSkillCategory(targetSkill.SkillCategory); ActiveSkill activeSkill = activeSkillCategory.GetActiveSkill(targetSkill); return(activeSkill.GetScore()); }
public bool IsSkillActive(Skill targetSkill) { ActiveSkillCategory activeSkillCategory = data.GetActiveSkillCategory(targetSkill.SkillCategory); if (activeSkillCategory == null) { return(false); } ActiveSkill activeSkill = activeSkillCategory.GetActiveSkill(targetSkill); if (activeSkill == null) { return(false); } return(true); }
private ActiveSkill GetActiveSkill(Skill targetSkill) { ActiveSkillCategory activeSkillCategory = data.GetActiveSkillCategory(targetSkill.SkillCategory); if (activeSkillCategory == null) { throw new System.ArgumentException("No active skillcategory found for category " + targetSkill.SkillCategory); } ActiveSkill activeSkill = activeSkillCategory.GetActiveSkill(targetSkill); if (activeSkill == null) { throw new System.ArgumentException("No active skill found for skill " + targetSkill); } return(activeSkill); }
public void Setup(ActiveSkillCategory activeSkillCategory) { this.activeSkillCategory = activeSkillCategory; UpdateView(); selectedIndex = 0; nameField.text = activeSkillCategory.Category.Name; if (activeSkillCategory.LastResult != null) { for (int i = 0; i < activeSkillCategory.Category.Tests.Count; i++) { if (activeSkillCategory.Category.Tests[i] == activeSkillCategory.LastResult.Test) { selectedIndex = i; break; } } } UpdateSelection(); UpdateView(); }
public int getCost(ActiveSkillCategory category) { return(skillSet[category].getCost()); }
/// <summary> /// 指定したカテゴリからスキルを取得します /// </summary> /// <returns>指定したスキル</returns> /// <param name="category">取得したいスキルのカテゴリ</param> public IActiveSkill getSkillFromSkillCategory(ActiveSkillCategory category) { return(skillSet[category]); }
public UnlockReturn HandleUnlock(BaseData newUnlock) { if (newUnlock is Skill) { Skill newSkill = newUnlock as Skill; ActiveSkillCategory activeSkillCategory = GetActiveSkillCategory(newSkill.SkillCategory); if (activeSkillCategory == null) { activeSkillCategory = new ActiveSkillCategory(newSkill.SkillCategory); ActiveSkillCategories.Add(activeSkillCategory); } ActiveSkill activeSkill = activeSkillCategory.GetActiveSkill(newSkill); if (activeSkill == null) { activeSkill = new ActiveSkill(newSkill); activeSkillCategory.ActiveSkills.Add(activeSkill); return(UnlockReturn.NewUnlock); } return(UnlockReturn.WasUnlocked); } if (newUnlock is SkillLevel) { SkillLevel newSkillLevel = newUnlock as SkillLevel; ActiveSkillCategory activeSkillCategory = GetActiveSkillCategory(newSkillLevel.Skill.SkillCategory); if (activeSkillCategory == null) { activeSkillCategory = new ActiveSkillCategory(newSkillLevel.Skill.SkillCategory); ActiveSkillCategories.Add(activeSkillCategory); } ActiveSkill activeSkill = activeSkillCategory.GetActiveSkill(newSkillLevel.Skill); if (activeSkill == null) { activeSkill = new ActiveSkill(newSkillLevel.Skill); activeSkillCategory.ActiveSkills.Add(activeSkill); } ActiveSkillLevel activeSkillLevel = activeSkill.GetActiveSkillLevel(newSkillLevel); if (activeSkillLevel == null) { activeSkillLevel = new ActiveSkillLevel(newSkillLevel); activeSkill.ActiveSkillLevels.Add(activeSkillLevel); return(UnlockReturn.NewUnlock); } return(UnlockReturn.WasUnlocked); } if (newUnlock is TrainingData) { TrainingData newTraining = newUnlock as TrainingData; ActiveSkillCategory activeSkillCategory = GetActiveSkillCategory(newTraining.TargetSkill.SkillCategory); if (activeSkillCategory == null) { activeSkillCategory = new ActiveSkillCategory(newTraining.TargetSkill.SkillCategory); ActiveSkillCategories.Add(activeSkillCategory); } ActiveSkill activeSkill = activeSkillCategory.GetActiveSkill(newTraining.TargetSkill); if (activeSkill == null) { activeSkill = new ActiveSkill(newTraining.TargetSkill); activeSkillCategory.ActiveSkills.Add(activeSkill); } ActiveTraining activeTraining = activeSkill.ActiveTraining; if (activeTraining == null) { activeTraining = new ActiveTraining(newTraining); activeSkill.ActiveTraining = activeTraining; return(UnlockReturn.NewUnlock); } if (activeTraining.Data == null) { activeTraining.Data = newTraining; return(UnlockReturn.NewUnlock); } else { if (activeTraining.Training.XPGainTraining < newTraining.XPGainTraining) { activeTraining.Data = newTraining; return(UnlockReturn.NewUnlock); } } return(UnlockReturn.WasUnlocked); } throw new System.ArgumentException("Unlock not supported for " + newUnlock); }
public void Setup(ActiveSkillCategory activeSkillCategory) { this.activeSkillCategory = activeSkillCategory; UpdateStartView(); }
public void SetResult(ActiveSkillCategory activeSkillCategory) { this.activeSkillCategory = activeSkillCategory; }