public void DeactivateCharacter(Character character) { InActiveRoster.Add(character); ActiveRoster.Remove(character); GoaledRoster.Remove(character); EventManager.TriggerEvent(EventNames.UI_CHARACTER_DEACTIVATED, this); }
public void GoalCharacter(Character character) { GoaledRoster.Add(character); ActiveRoster.Remove(character); InActiveRoster.Remove(character); EventManager.TriggerEvent(EventNames.UI_CHARACTER_GOALED, this); }