protected override void OnDisable() { base.OnDisable(); ActiveProjections.Remove(this); Camera.onPreCull -= HandleRenderStarted; Camera.onPostRender -= HandleRenderEnded; GetComponent <MeshFilter>().sharedMesh = null; MeshRenderer.sharedMaterial.SetTexture(textureProperty, null); }
protected override void OnEnable() { base.OnEnable(); Camera.onPreCull += HandleRenderStarted; Camera.onPostRender += HandleRenderEnded; InitializeMesh(); MeshRenderer = GetComponent <MeshRenderer>(); ActiveProjections.Add(this); }