示例#1
0
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* New Method: Update Currently Active Buttons
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    private void UpdateCurrentlyActiveButtons()
    {
        foreach (ActiveInputButtons activeInput in m_lCurrentInput)
        {
            Button_Base[] activeButtons = activeInput.buttonObject.GetComponents <Button_Base>();
            for (int i = 0; i < activeButtons.Length; ++i)
            {
                if (activeButtons[i].enabled)
                {
                    ButtonState eButtonState = ButtonState.NO_CHANGE;
                    if (activeInput.inputTriggered)
                    {
                        eButtonState = ButtonState.TRIGGERED;
                    }
                    else
                    {
                        ActiveInputButtons previousFrameInfo = m_lPreviousInput.GetExisting(activeInput.buttonObject);
                        if (previousFrameInfo != null && previousFrameInfo.touchIDs.Count < activeInput.touchIDs.Count)
                        {
                            eButtonState = ButtonState.CLICKED;
                        }
                    }

                    activeButtons[i].PushInputSystem(activeInput.touchIDs, eButtonState);
                }
            }
        }
    }
示例#2
0
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    //	* Derived Method: Update
    //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    void Update()
    {
        m_lPreviousInput = m_lCurrentInput;
        m_lCurrentInput  = new InputList();
        LinkedList <FrameInputInfo> lInputInfo = GetUpdatedInputInfo();

        foreach (FrameInputInfo input in lInputInfo)
        {
            if (input.hitObject != null)
            {
                ActiveInputButtons activeButton = m_lCurrentInput.GetOrNew(input.hitObject);
                activeButton.touchIDs.AddLast(input.inputID);
                if (input.triggered)
                {
                    activeButton.inputTriggered = true;
                }
            }
        }

        UpdateReleasedButtons();
        UpdateCurrentlyActiveButtons();
    }