public void GameplayModifierTests() { var modifier = new ActiveGameplayModifier() { ModifierDef = new ItemDefinition() { Name = "Respawn" } }; builder.UpdateGameplayModifiers(modifier); builder.Build(replay); Assert.Equal(modifier.ModifierDef.Name, replay.GameData.ActiveGameplayModifiers[0]); }
public void UpdateGameplayModifiers(ActiveGameplayModifier modifier) { GameData.ActiveGameplayModifiers.Add(modifier.ModifierDef?.Name); }