/// <summary> /// Move the coordinate /// </summary> /// <param name="worldCoord"></param> internal override void MoveAll(double divX, double divY) { if (ActiveCollection != null && ActiveCollection.CanAddCoordinate() && ActiveCollection.Valid) { var oldCoordinates = new List <Coordinate>(Coordinates); for (int nr = 0; nr < Coordinates.Count; nr++) { DeleteLastCoordinate(); } var coordinates = Coordinates; coordinates.Clear(); ActiveCollection.Clear(); ActiveCollection.CoordinateSystem = this.CoordinateSystem; ActiveCollection.Transform = this.PixelToWorldTransform; foreach (var coord in oldCoordinates) { var cd = new Coordinate(coord.X + divX, coord.Y + divY); coordinates.Add(cd); ActiveCollection.MovedCoordinate(coordinates, cd); ActiveCollection.AddedCoordinate(coordinates, cd); } if (LastMouseCoordinate != null) { MoveCoordinate(LastMouseCoordinate); } CreateFeatureGeometry(); } }