bool HitTestWithResultType(ARPoint point, ARHitTestResultType resultTypes) { List <ARHitTestResult> hitResults = Session.HitTest(point, resultTypes); if (hitResults.Count > 0) { foreach (var hitResult in hitResults) { ActiveChild.transform.position = UnityARMatrixOps.GetPosition(hitResult.worldTransform); ActiveChild.SetActive(true); return(true); } } return(false); }