public void activateAugmentLord() { GameObject lord = myPlayer.getLordGameObject(); ActivateTag at = activateTag.GetComponent <ActivateTag>(); at.setLord(lord); at.setAugmentCard(augmentCard); at.setThisAugmentCard(this); GameObject go = Instantiate(activateTag, lord.transform.position, lord.transform.rotation) as GameObject; go.transform.SetParent(lord.transform); }
public void activateAugmentField() { List <GameObject> zones = myPlayer.getFieldGameObject().GetComponent <FieldMonsters>().getZones(); for (int i = 0; i < 5; i++) { ActivateTag at = activateTag.GetComponent <ActivateTag>(); at.setZone(zones[i]); at.setAugmentCard(augmentCard); at.setThisAugmentCard(this); GameObject go = Instantiate(activateTag, zones[i].transform.position, zones[i].transform.rotation) as GameObject; go.transform.SetParent(zones[i].transform); } }