//Activate the event and it's objects if interactIfTalkedTo is enabled public void ActivateEvent(int[] eventID) { for (int i = 0; i < eventID.Length; i++) { EventManager.instance.ActivateEvent(eventID[i]); if (eventActivator != null) { eventActivator.ActivateObjectsOnEventOn(eventID[i]); } } }
public void AnswerQuestionYes() { //Activate the event specified if (shouldDeactivateEvent) { EventManager.instance.DisableEvent(eventID); activateObjectsOnEvent.DeactivateObjectsOnEventOff(eventID); } else { EventManager.instance.ActivateEvent(eventID); activateObjectsOnEvent.ActivateObjectsOnEventOn(eventID); } AudioController.instance.PlaySFX(0); questionPanel.SetActive(false); GameManager.instance.textActive = false; eventID = -1; }