public override bool Place(Point origin, StructureMap structures)
        {
            Point point;
            Point point1;
            Point point2 = new Point(origin.X - 3, origin.Y);

            Searches.Down  down = new Searches.Down(200);
            GenCondition[] genConditionArray = new GenCondition[] { (new Conditions.IsSolid()).AreaAnd(6, 1) };
            if (!WorldUtils.Find(point2, Searches.Chain(down, genConditionArray), out point))
            {
                return(false);
            }
            Point point3 = new Point(point.X, point.Y - 5);

            Searches.Up    up = new Searches.Up(120);
            GenCondition[] genConditionArray1 = new GenCondition[] { (new Conditions.IsSolid()).AreaOr(6, 1) };
            if (!WorldUtils.Find(point3, Searches.Chain(up, genConditionArray1), out point1) || point.Y - 5 - point1.Y > 60)
            {
                return(false);
            }
            if (point.Y - point1.Y < 30)
            {
                return(false);
            }
            if (!structures.CanPlace(new Rectangle(point.X - 30, point.Y - 60, 60, 90), 0))
            {
                return(false);
            }
            Dictionary <ushort, int> nums = new Dictionary <ushort, int>();
            Point point4 = new Point(point.X - 25, point.Y - 25);

            Shapes.Rectangle rectangle = new Shapes.Rectangle(50, 50);
            ushort[]         numArray  = new ushort[] { 0, 59, 147, 1 };
            WorldUtils.Gen(point4, rectangle, (new Actions.TileScanner(numArray)).Output(nums));
            int item = nums[0] + nums[1];
            int num  = nums[59];

            if (nums[147] > num || item > num || num < 50)
            {
                return(false);
            }
            int    y    = (point.Y - point1.Y - 9) / 5;
            int    num1 = y * 5;
            int    num2 = 0;
            double num3 = GenBase._random.NextDouble() + 1;
            double num4 = GenBase._random.NextDouble() + 2;

            if (GenBase._random.Next(2) == 0)
            {
                num4 = -num4;
            }
            for (int i = 0; i < y; i++)
            {
                double           num5       = (double)(i + 1) / 12;
                int              num6       = (int)(Math.Sin(num5 * num3 * 3.14159274101257) * num4);
                int              num7       = (num6 < num2 ? num6 - num2 : 0);
                Point            point5     = new Point(point.X + num2 + num7, point.Y - (i + 1) * 5);
                Shapes.Rectangle rectangle1 = new Shapes.Rectangle(6 + Math.Abs(num6 - num2), 7);
                GenAction[]      removeWall = new GenAction[] { new Actions.RemoveWall(), new Actions.SetTile(383, false, true), new Actions.SetFrames(false) };
                WorldUtils.Gen(point5, rectangle1, Actions.Chain(removeWall));
                Point            point6     = new Point(point.X + num2 + num7 + 2, point.Y - (i + 1) * 5);
                Shapes.Rectangle rectangle2 = new Shapes.Rectangle(2 + Math.Abs(num6 - num2), 5);
                GenAction[]      clearTile  = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) };
                WorldUtils.Gen(point6, rectangle2, Actions.Chain(clearTile));
                Point            point7         = new Point(point.X + num2 + 2, point.Y - i * 5);
                Shapes.Rectangle rectangle3     = new Shapes.Rectangle(2, 2);
                GenAction[]      genActionArray = new GenAction[] { new Actions.ClearTile(true), new Actions.PlaceWall(78, true) };
                WorldUtils.Gen(point7, rectangle3, Actions.Chain(genActionArray));
                num2 = num6;
            }
            int num8 = 6;

            if (num4 < 0)
            {
                num8 = 0;
            }
            List <Point> points = new List <Point>();

            for (int j = 0; j < 2; j++)
            {
                double num9  = ((double)j + 1) / 3;
                int    num10 = num8 + (int)(Math.Sin((double)y * num9 / 12 * num3 * 3.14159274101257) * num4);
                double num11 = GenBase._random.NextDouble() * 0.785398185253143 - 0.785398185253143 - 0.200000002980232;
                if (num8 == 0)
                {
                    num11 = num11 - 1.57079637050629;
                }
                Point       point8      = new Point(point.X + num10, point.Y - (int)((double)(y * 5) * num9));
                ShapeBranch shapeBranch = (new ShapeBranch(num11, (double)GenBase._random.Next(12, 16))).OutputEndpoints(points);
                GenAction[] setTile     = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) };
                WorldUtils.Gen(point8, shapeBranch, Actions.Chain(setTile));
                num8 = 6 - num8;
            }
            int         num12        = (int)(Math.Sin((double)y / 12 * num3 * 3.14159274101257) * num4);
            Point       point9       = new Point(point.X + 6 + num12, point.Y - num1);
            ShapeBranch shapeBranch1 = (new ShapeBranch(-0.685398185253143, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points);

            GenAction[] setTile1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) };
            WorldUtils.Gen(point9, shapeBranch1, Actions.Chain(setTile1));
            Point       point10      = new Point(point.X + num12, point.Y - num1);
            ShapeBranch shapeBranch2 = (new ShapeBranch(-2.45619455575943, (double)GenBase._random.Next(16, 22))).OutputEndpoints(points);

            GenAction[] genActionArray1 = new GenAction[] { new Actions.SetTile(383, false, true), new Actions.SetFrames(true) };
            WorldUtils.Gen(point10, shapeBranch2, Actions.Chain(genActionArray1));
            foreach (Point point11 in points)
            {
                Shapes.Circle circle    = new Shapes.Circle(4);
                GenAction[]   blotch    = new GenAction[] { new Modifiers.Blotches(4, 2, 0.3), null, null, null, null };
                ushort[]      numArray1 = new ushort[] { 383 };
                blotch[1] = new Modifiers.SkipTiles(numArray1);
                byte[] numArray2 = new byte[] { 78 };
                blotch[2] = new Modifiers.SkipWalls(numArray2);
                blotch[3] = new Actions.SetTile(384, false, true);
                blotch[4] = new Actions.SetFrames(true);
                WorldUtils.Gen(point11, circle, Actions.Chain(blotch));
            }
            for (int k = 0; k < 4; k++)
            {
                float single = (float)k / 3f * 2f + 0.57075f;
                WorldUtils.Gen(point, new ShapeRoot(single, (float)GenBase._random.Next(40, 60), 4f, 1f), new Actions.SetTile(383, true, true));
            }
            WorldGen.AddBuriedChest(point.X + 3, point.Y - 1, (GenBase._random.Next(4) == 0 ? 0 : WorldGen.GetNextJungleChestItem()), false, 10);
            structures.AddStructure(new Rectangle(point.X - 30, point.Y - 30, 60, 60), 0);
            return(true);
        }
示例#2
0
        public override bool Place(Point origin, StructureMap structures)
        {
            Ref <int> @ref = new Ref <int>(0);
            Ref <int> ref2 = new Ref <int>(0);

            WorldUtils.Gen(origin, new Shapes.Circle(10), Actions.Chain(new GenAction[]
            {
                new Actions.Scanner(ref2),
                new Modifiers.IsSolid(),
                new Actions.Scanner(@ref)
            }));
            if (@ref.Value < ref2.Value - 5)
            {
                return(false);
            }
            int num  = GenBase._random.Next(6, 10);
            int num2 = GenBase._random.Next(5);

            if (!structures.CanPlace(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 0))
            {
                return(false);
            }
            ShapeData data      = new ShapeData();
            Point     arg_12A_0 = origin;
            GenShape  arg_12A_1 = new Shapes.Slime(num);

            GenAction[] array = new GenAction[6];
            array[0] = new Modifiers.Blotches(num2, num2, num2, 1, 0.3).Output(data);
            array[1] = new Modifiers.Offset(0, -2);
            array[2] = new Modifiers.OnlyTiles(new ushort[]
            {
                53
            });
            array[3] = new Actions.SetTile(397, true, true);
            GenAction[] arg_116_0 = array;
            int         arg_116_1 = 4;

            byte[] types = new byte[1];
            arg_116_0[arg_116_1] = new Modifiers.OnlyWalls(types);
            array[5]             = new Actions.PlaceWall(16, true);
            WorldUtils.Gen(arg_12A_0, arg_12A_1, Actions.Chain(array));
            Point    arg_185_0 = origin;
            GenShape arg_185_1 = new ModShapes.All(data);

            GenAction[] array2 = new GenAction[5];
            array2[0] = new Actions.ClearTile(false);
            array2[1] = new Actions.SetLiquid(0, 0);
            array2[2] = new Actions.SetFrames(true);
            GenAction[] arg_171_0 = array2;
            int         arg_171_1 = 3;

            byte[] types2 = new byte[1];
            arg_171_0[arg_171_1] = new Modifiers.OnlyWalls(types2);
            array2[4]            = new Actions.PlaceWall(16, true);
            WorldUtils.Gen(arg_185_0, arg_185_1, Actions.Chain(array2));
            Point point;

            if (!WorldUtils.Find(origin, Searches.Chain(new Searches.Down(10), new GenCondition[]
            {
                new Conditions.IsSolid()
            }), out point))
            {
                return(false);
            }
            int  num3 = point.Y - 1;
            bool flag = GenBase._random.Next() % 2 == 0;

            if (GenBase._random.Next() % 10 != 0)
            {
                int num4 = GenBase._random.Next(1, 4);
                int num5 = flag ? 4 : (-(num >> 1));
                for (int i = 0; i < num4; i++)
                {
                    int num6 = GenBase._random.Next(1, 3);
                    for (int j = 0; j < num6; j++)
                    {
                        WorldGen.PlaceTile(origin.X + num5 - i, num3 - j, 331, false, false, -1, 0);
                    }
                }
            }
            int num7 = (num - 3) * (flag ? -1 : 1);

            if (GenBase._random.Next() % 10 != 0)
            {
                WorldGen.PlaceTile(origin.X + num7, num3, 186, false, false, -1, 0);
            }
            if (GenBase._random.Next() % 10 != 0)
            {
                WorldGen.PlaceTile(origin.X, num3, 215, true, false, -1, 0);
                if (GenBase._tiles[origin.X, num3].active() && GenBase._tiles[origin.X, num3].type == 215)
                {
                    Tile expr_305 = GenBase._tiles[origin.X, num3];
                    expr_305.frameY += 36;
                    Tile expr_329 = GenBase._tiles[origin.X - 1, num3];
                    expr_329.frameY += 36;
                    Tile expr_34D = GenBase._tiles[origin.X + 1, num3];
                    expr_34D.frameY += 36;
                    Tile expr_371 = GenBase._tiles[origin.X, num3 - 1];
                    expr_371.frameY += 36;
                    Tile expr_397 = GenBase._tiles[origin.X - 1, num3 - 1];
                    expr_397.frameY += 36;
                    Tile expr_3BD = GenBase._tiles[origin.X + 1, num3 - 1];
                    expr_3BD.frameY += 36;
                }
            }
            structures.AddStructure(new Rectangle(origin.X - num, origin.Y - num, num * 2, num * 2), 4);
            return(true);
        }