public KeyboardController(MarioGame game) { this.game = game; downActions = new Dictionary <Keys, Action>(); pressActions = new Dictionary <Keys, Action>(); releaseActions = new Dictionary <Keys, Action>(); previous = Keyboard.GetState(); this.OnKeyPressed(Keys.Q, game.Exit); this.OnKeyPressed(Keys.R, game.LevelReset); this.OnKeyPressed(Keys.M, game.MenuReset); this.OnKeyPressed(Keys.Enter, InputActions.start); this.OnKeyPressed(Keys.Up, ActionUtil.Chain(InputActions.jump, InputActions.menuUp)); this.OnKeyPressed(Keys.W, ActionUtil.Chain(InputActions.jump, InputActions.menuUp)); this.OnKeyPressed(Keys.Space, ActionUtil.Chain(InputActions.jump, InputActions.menuUp)); this.OnKeyDownRelease(Keys.Left, InputActions.moveLeft, InputActions.halt); this.OnKeyDownRelease(Keys.A, InputActions.moveLeft, InputActions.halt); this.OnKeyDownRelease(Keys.Right, InputActions.moveRight, InputActions.halt); this.OnKeyDownRelease(Keys.D, InputActions.moveRight, InputActions.halt); this.OnKeyPressed(Keys.F, InputActions.fire); this.OnKeyDown(Keys.Down, InputActions.crouch); this.OnKeyDown(Keys.S, InputActions.crouch); this.OnKeyPressed(Keys.Down, InputActions.menuDown); this.OnKeyPressed(Keys.S, InputActions.menuDown); }
public GamePadController(MarioGame game) { this.game = game; previous = GamePad.GetState(PlayerIndex.One); downActions = new Dictionary <Buttons, Action>(); pressActions = new Dictionary <Buttons, Action>(); releaseActions = new Dictionary <Buttons, Action>(); this.OnButtonPressed(Buttons.Start, game.Quit); this.OnButtonPressRelease(Buttons.DPadUp, ActionUtil.Chain(InputActions.jump, InputActions.menuUp), InputActions.halt); this.OnButtonDownRelease(Buttons.DPadDown, InputActions.crouch, InputActions.halt); this.OnButtonDownRelease(Buttons.DPadLeft, InputActions.moveLeft, InputActions.halt); this.OnButtonDownRelease(Buttons.DPadRight, InputActions.moveRight, InputActions.halt); this.OnButtonPressed(Buttons.A, InputActions.fire); this.OnButtonPressed(Buttons.DPadDown, InputActions.menuDown); }