示例#1
0
文件: Tests.cs 项目: willofd02/Unity
        public async Task RunningDifferentTasksDependingOnPreviousResult()
        {
            var callOrder = new List <string>();

            var taskEnd = new ActionTask(Token, () => callOrder.Add("chain completed"))
            {
                Name = "Chain Completed"
            };
            var final = taskEnd.Finally((_, __) => { }, TaskAffinity.Concurrent);

            var taskStart = new FuncTask <bool>(Token, _ =>
            {
                callOrder.Add("chain start");
                return(false);
            })
            {
                Name = "Chain Start"
            }
            .Then(new ActionTask <bool>(Token, (_, __) =>
            {
                callOrder.Add("failing");
                throw new InvalidOperationException();
            })
            {
                Name = "Failing"
            });

            taskStart.Then(new ActionTask(Token, () =>
            {
                callOrder.Add("on failure");
            })
            {
                Name = "On Failure"
            }, runOptions: TaskRunOptions.OnFailure)
            .Then(taskEnd, taskIsTopOfChain: true);

            taskStart.Then(new ActionTask(Token, () =>
            {
                callOrder.Add("on success");
            })
            {
                Name = "On Success"
            }, runOptions: TaskRunOptions.OnSuccess)
            .Then(taskEnd, taskIsTopOfChain: true);

            await final.StartAndSwallowException();

            Console.WriteLine(String.Join(",", callOrder.ToArray()));
            CollectionAssert.AreEqual(new string[] {
                "chain start",
                "failing",
                "on failure",
                "chain completed"
            }, callOrder);
        }
示例#2
0
文件: Tests.cs 项目: Lw960201/Unity-1
        public async Task StartAndEndAreAlwaysRaised()
        {
            var runOrder = new List <string>();
            var task     = new ActionTask(Token, _ => { throw new Exception(); });

            task.OnStart += _ => runOrder.Add("start");
            task.OnEnd   += _ => runOrder.Add("end");

            await task.Finally((s, d) => { }).StartAndSwallowException();

            CollectionAssert.AreEqual(new string[] { "start", "end" }, runOrder);
        }
示例#3
0
文件: Tests.cs 项目: willofd02/Unity
        public async Task StartAndEndAreAlwaysRaised()
        {
            var   runOrder = new List <string>();
            ITask task     = new ActionTask(Token, _ => { throw new Exception(); });

            task.OnStart += _ => runOrder.Add("start");
            task.OnEnd   += (_, __, ___) => runOrder.Add("end");
            // we want to run a Finally on a new task (and not in-thread) so that the StartAndSwallowException handler runs after this
            // one, proving that the exception is propagated after everything is done
            task = task.Finally((_, __) => {}, TaskAffinity.Concurrent);

            await task.StartAndSwallowException();

            CollectionAssert.AreEqual(new string[] { "start", "end" }, runOrder);
        }