public void ExecuteSubroutine(ActionSet actionSet, Subroutine subroutine) => Builder.ExecuteSubroutine.Execute(actionSet, subroutine);
public ClosestNodeFromPosition(ActionSet actionSet, PathmapClass pathmapClass, Element pathmapObject) { _actionSet = actionSet; _pathmapClass = pathmapClass; _pathmapObject = pathmapObject; }
public IWorkshopTree Parse(ActionSet actionSet) => _macroVar.Expression.Parse(actionSet);
public virtual void AssignParameters() { ActionSet = ActionSet.PackThis(); }
public IWorkshopTree Invoke(ActionSet actionSet, params IWorkshopTree[] parameterValues) => _method.Parse(actionSet, new MethodCall(parameterValues));
public MacroBuilder(ActionSet actionSet, DefinedMacro macro, MethodCall call) : base(actionSet) { _macro = macro; _call = call; }
public IWorkshopTree Invoke(ActionSet actionSet, params IWorkshopTree[] parameterValues) => Action.Invoke(Assigner, actionSet, parameterValues);
public void Update(GameTime gameTime, ActionSet actionSet) { delta = (float)gameTime.ElapsedGameTime.TotalSeconds; character.currentAnimRestartCounter -= (float)gameTime.ElapsedGameTime.TotalMilliseconds; if (IsFacingRight()) { TrapPlacementPos = new Vector2(BoundingBox.X + (BoundingBox.Width / 2) + 10, BoundingBox.Y + BoundingBox.Height + 20); } else { TrapPlacementPos = new Vector2(BoundingBox.X + (BoundingBox.Width / 2) - 65, BoundingBox.Y + BoundingBox.Height + 20); } if ((!IsStunned && !IsLayingTrap) || (IsInAir && !IsClimbing)) { CheckForCollisions(); UpdatePlayerPosition(actionSet); } else { stunTimeCounter += delta; //Make player drop treasure if he carries one if (!IsLayingTrap && character.InvTreasure != null) { if (IsClimbing) { character.LooseTreasure(new Vector2(position.X, climbableYMax)); } else { character.LooseTreasure(new Vector2(position.X, BoundingBox.Bottom)); } } if (stunTimeCounter > CurrentStunTime) { IsStunned = false; IsLayingTrap = false; stunTimeCounter = 0f; } /*if (playerIndex > -1 && !IsLayingTrap) * { * if (stunTimeCounter > 0 && stunTimeCounter < CurrentStunTime/3) * GamePad.SetVibration(playerIndex, 1.0f, 1.0f); * else * GamePad.SetVibration(playerIndex, 0.0f, 0.0f); * }*/ if (facingRight) { ((Spritesheet)character.getRepresentation()).PlayAnimation("stunned"); } else { ((Spritesheet)character.getRepresentation()).PlayAnimation("stunned", 1F, true); } } UpdateBullets(gameTime); if (scene.CurrWeatherSystem.IsRaining || contactFoliage) { FootstepEffectManager.Paused = true; } }
public virtual void Update(GameTime gameTime, ActionSet actions) { base.Update(gameTime); }
public LambdaActionWorkshopInstance(ActionSet actionSet, LambdaAction action) { Assigner = actionSet.IndexAssigner; Action = action; }
public override PlanningResult GetPlan(DomainState startState, DomainState goalState, ActionSet actions) { Plan GetOptions(IPlanNode node) => RegressivePlanner.GetOptions(node, actions, startState); var start = new PlanNode(goalState, null, null, 0); var(path, graph) = FindPlan(start, startState.IsSuperstateOf, GetOptions); return(new PlanningResult { Plan = GetActions(path), SearchTree = graph }); }
public IWorkshopTree Parse(ActionSet actionSet, IWorkshopTree[] parameters) => new StringElement(String, true, ParameterValues.Select(pv => (Element)pv.Parse(actionSet, parameters)).ToArray());
/// <summary> /// Non-blocking method of getting the web resource stream. Only use immediate IActions. /// </summary> public void GetStream(IAction <Stream, Lock> onStream) { _lock.TryLock(ActionSet.New(OnGetStream, onStream), null, false); }
public abstract IWorkshopTree Parse(ActionSet actionSet, MethodCall methodCall);
public MethodContentBuilder(ActionSet actionSet, IEnumerable <IVirtualMethodHandler> functions) : base(actionSet, functions) { }
/// <summary> /// On socket data being received. /// </summary> private unsafe void OnReceiveSocketData(IAsyncResult ar) { int count = 0; try { // end the receive count = Socket.EndReceiveFrom(ar, ref _receiveEndPoint); } catch (Exception ex) { // release the read lock _syncLock.ReleaseRead(); ProcessError(ex); return; } if (count > 0) { // is the received buffer chunked? byte flag = _receiveBuffer[0]; if (flag < 60 || flag >= 188) { count -= ChunkHeaderSize; int chunkId; int chunkIndex; int chunkCount; // sanity check for correct number of bytes received if (count < 0) { _syncLock.ReleaseRead(); ProcessError("Socket didn't receive enough data for chunked information."); return; } // yes, read the chunk details fixed(byte *intP = &_receiveBuffer[1]) { chunkId = *(int *)intP; } fixed(byte *intP = &_receiveBuffer[5]) { chunkIndex = *(int *)intP; } fixed(byte *intP = &_receiveBuffer[9]) { chunkCount = *(int *)intP; } // sanity check for the chunk data being valid if (chunkIndex >= chunkCount) { _syncLock.ReleaseRead(); ProcessError("Socket received invalid chunk index and count information."); return; } // write ChunkedGram chunkedGram; if (_receivedChunks.TryGetValue(chunkId, out chunkedGram)) { chunkedGram.Length += count; chunkedGram.Chunks.Insert(Teple.New(count, _receiveBuffer), chunkIndex); // have all chunks been added? if (chunkedGram.Chunks.Count == chunkCount) { // yes, remove from the collection _receivedChunks.Remove(chunkId); // create a byte buffer for the entire message byte[] result = new byte[chunkedGram.Length]; int index = 0; foreach (var chunk in chunkedGram.Chunks) { int length = chunk.ArgA; Micron.CopyMemory(chunk.ArgB, ChunkHeaderSize, result, index, length); index += length; } // reference the endpoint from which the data was received IPEndPoint endpoint = (IPEndPoint)_receiveEndPoint; // run the callback _onReceive.AddRun(ActionSet.New(OnReceive, endpoint, result, chunkedGram.Length)); } else { // no, create a new receive buffer _receiveBuffer = BufferCache.Get(); } } else { chunkedGram = new ChunkedGram { Chunks = new ArrayRig <Teple <int, byte[]> >(chunkCount), Timestamp = Time.Timestamp }; _receivedChunks.Add(chunkId, chunkedGram); chunkedGram.Chunks.Add(Teple.New(count, _receiveBuffer)); chunkedGram.Length += count; // create a new receive buffer _receiveBuffer = BufferCache.Get(); } } else { // no, copy the received buffer --count; byte[] buffer = BufferCache.Get(count); Micron.CopyMemory(_receiveBuffer, 1, buffer, 0, count); // reference the endpoint from which the data was received IPEndPoint endpoint = (IPEndPoint)_receiveEndPoint; // run the callback _onReceive.AddRun(ActionSet.New(OnReceive, endpoint, buffer, count)); } } if (_receivedChunks.Count > 0) { // check for any chunked data timeouts ArrayRig <int> toRemove = null; foreach (var chunkedGram in _receivedChunks) { if (Time.Timestamp - chunkedGram.Value.Timestamp > ChunkedGramTimeout) { if (toRemove == null) { toRemove = new ArrayRig <int>(); } toRemove.Add(chunkedGram.Key); } } if (toRemove != null) { foreach (var chunkId in toRemove) { ChunkedGram chunked; if (_receivedChunks.TryGetValue(chunkId, out chunked)) { _receivedChunks.Remove(chunkId); chunked.Chunks.Dispose(); } } } } // release the read lock _syncLock.ReleaseRead(); // create the endpoint for receiving data _receiveEndPoint = new IPEndPoint(RemoteEndPoint.Address, RemoteEndPoint.Port); try { // start receiving again Socket.BeginReceiveFrom(_receiveBuffer, 0, Global.BufferSizeLocal, SocketFlags.None, ref _receiveEndPoint, OnReceiveSocketData, null); } catch (Exception ex) { ProcessError(ex); return; } }
protected override void InitiateNewOption(ActionSet optionSet, int classIdentifier) => AddToCurrentOption(classIdentifier);
private void UpdatePlayerPosition(ActionSet actionSet) { position += speed * delta; character.SetPosition(position); BoundingBox = new Rectangle((int)(position.X + hitboxOffset.X), (int)(position.Y + hitboxOffset.Y), BoundingBox.Width, BoundingBox.Height); var moveRequest = false; FootstepEffectManager.Paused = true; //lower character's speed, if he is carrying treasure or walking on undergrowth if (contactFoliage && character.InvTreasure == null) { accX = CharacterConfig.FOLIAGE_ACC_X; maxSpeedX = CharacterConfig.MAX_SPEED_X_FOLIAGE; jumpSpeed = CharacterConfig.FOLIAGE_JUMP_SPEED_Y; } else if (contactFoliage && character.InvTreasure != null) { accX = CharacterConfig.FOLIAGE_AND_CARRY_ACC_X; maxSpeedX = CharacterConfig.MAX_SPEED_X_FOLIAGE; jumpSpeed = CharacterConfig.FOLIAGE_AND_CARRY_JUMP_SPEED_Y; } else if (!contactFoliage && character.InvTreasure != null) { accX = CharacterConfig.CARRY_ACC_X; maxSpeedX = CharacterConfig.MAX_SPEED_X_CARRY; jumpSpeed = CharacterConfig.CARRY_JUMP_SPEED_Y; } else { accX = CharacterConfig.BASE_ACC_X; maxSpeedX = CharacterConfig.MAX_SPEED_X; jumpSpeed = CharacterConfig.JUMP_START_SPEED_Y; } //Handle axisinputs foreach (var t in actionSet.axisActions) { var movement = t.Item2; if (t.Item1 == InputConfig.Actions.MOVE_DIRECTION) { if (movement.X < -CharacterConfig.INPUT_X_SENS) { //move left moveRequest = true; facingRight = false; if (IsClimbing) { speed.X = -CharacterConfig.CLIMB_SPEED_X; ((Spritesheet)character.getRepresentation()).PlayAnimation("climb", 1F, true); } else { FootstepEffectManager.Paused = false; speed.X = -maxSpeedX;//accX * delta; ((Spritesheet)character.getRepresentation()).PlayAnimation("run", 1F, true); CreateFootstepParticles(); } } if (movement.X > CharacterConfig.INPUT_X_SENS) { //move right moveRequest = true; facingRight = true; if (IsClimbing) { speed.X = CharacterConfig.CLIMB_SPEED_X; ((Spritesheet)character.getRepresentation()).PlayAnimation("climb"); } else { FootstepEffectManager.Paused = false; speed.X = maxSpeedX; //accX * delta; ((Spritesheet)character.getRepresentation()).PlayAnimation("run"); CreateFootstepParticles(); } } if (movement.Y < -CharacterConfig.INPUT_Y_SENS && isInClimbingArea) { IsClimbing = true; //climb down speed.Y = 2f * CharacterConfig.CLIMB_SPEED_Y; moveRequest = true; if (facingRight) { ((Spritesheet)character.getRepresentation()).PlayAnimation("climb"); } else { ((Spritesheet)character.getRepresentation()).PlayAnimation("climb", 1F, true); } } if (movement.Y > CharacterConfig.INPUT_X_SENS && isInClimbingArea) { IsClimbing = true; //climb up speed.Y = -CharacterConfig.CLIMB_SPEED_Y; moveRequest = true; if (facingRight) { ((Spritesheet)character.getRepresentation()).PlayAnimation("climb"); } else { ((Spritesheet)character.getRepresentation()).PlayAnimation("climb", 1F, true); } } } } //Handle actions if (actionSet.actions.Contains(InputConfig.Actions.JUMP) && !IsClimbing && !jumpKeyDown && !IsInAir) { //jump moveRequest = true; jumping = true; jumpKeyDown = true; speed.Y = -jumpSpeed; if (facingRight) { ((Spritesheet)character.getRepresentation()).PlayAnimation("jump"); } else { ((Spritesheet)character.getRepresentation()).PlayAnimation("jump", 1F, true); } actionSet.actions.Remove(InputConfig.Actions.JUMP); } //Allow player to fall while climbing , if the JUMP Button is pressed if (actionSet.actions.Contains(InputConfig.Actions.JUMP) && IsClimbing) { if (climableYCenter > 0f && BoundingBox.Bottom < climableYCenter - 20) { position.Y += 100; } jumping = false; IsClimbing = false; moveRequest = true; } if (IsInAir && !IsClimbing && speed.Y > 0f) //&& speed.Y > 0f && jumping { moveRequest = true; if (facingRight) { ((Spritesheet)character.getRepresentation()).PlayAnimation("fall"); } else { ((Spritesheet)character.getRepresentation()).PlayAnimation("fall", 1F, true); } } if (IsInAir) { FootstepEffectManager.Paused = true; } if (actionSet.actions.Count == 0) { jumpKeyDown = false; } actionSet.axisActions.Clear(); // Apply the force of gravity if (!IsClimbing) { speed.Y += accY * delta; } // Limit the sideways acceleration of the player if (speed.X > maxSpeedX) { speed.X = maxSpeedX; } if (speed.X < -maxSpeedX) { speed.X = -maxSpeedX; } // Limit the force of gravity (terminal velocity) if (speedY > maxSpeedY) speedY = maxSpeedY; if (speed.Y < -CharacterConfig.MAX_SPEED_Y) { speed.Y = -CharacterConfig.MAX_SPEED_Y; } // Decelerate the player's sideways movement if left or right wasn't pressed if (!moveRequest) { if (!IsClimbing) { if (character.currentAnimRestartCounter <= 0f) { if (facingRight) { ((Spritesheet)character.getRepresentation()).PlayAnimation("idle"); } else { ((Spritesheet)character.getRepresentation()).PlayAnimation("idle", 1F, true); } } } else { speed.Y = 0; if (character.currentAnimRestartCounter <= 0f) { if (facingRight) { ((Spritesheet)character.getRepresentation()).PlayAnimation("climbidle"); } else { ((Spritesheet)character.getRepresentation()).PlayAnimation("climbidle", 1F, true); } } } if (speed.X < 0) { speed.X += decX * delta; } if (speed.X > 0) { speed.X -= decX * delta; } // Deceleration may produce a speed that is greater than zero but // smaller than the smallest unit of deceleration. These lines ensure // that the player does not keep travelling at slow speed forever after // decelerating. if (speed.X > 0 && speed.X < decX) { speed.X = 0; } if (speed.X < 0 && speed.X > -decX) { speed.X = 0; } FootstepEffectManager.Paused = true; } }
// Build the function of the current option. protected override void FinalizeCurrentOption(ActionSet optionSet) => Current.Build(optionSet);
public virtual void UpdateAction(ActionSet actions) { }
private static void SetInitialDistances(ActionSet actionSet, IndexReference distancesVar, Element currentIndex) { actionSet.AddAction(distancesVar.SetVariable(LeastNot0, null, currentIndex)); }
public MacroVarBuilder(ActionSet builderSet, MacroVar macro) : base(builderSet) { _macro = macro; }
public DijkstraNormal(ActionSet actionSet, Element pathmapObject, Element position, Element destination) : base(actionSet, pathmapObject, position, false) { this.destination = destination; }
public AbstractMacroBuilder(ActionSet actionSet) { this.ActionSet = actionSet; }
public DijkstraMultiSource(ActionSet actionSet, PathfinderInfo pathfinderInfo, Element pathmapObject, Element players, Element destination) : base(actionSet, pathmapObject, destination, true) { this.pathfinderInfo = pathfinderInfo; this.players = players; }
void Awake() { renderer = GetComponent <Renderer>(); holderBe = transform.parent.GetComponent <SecondHolderBe>(); call = gameObject.AddComponent(typeof(ActionSet)) as ActionSet; }
/// <summary> /// Initialize components of the data manager. /// </summary> protected override void Setup(Node configuration) { string cassandraPath = null; int cassandraPid = 0; if (configuration.Contains("CassandraPath")) { cassandraPath = configuration["CassandraPath"].String; } if (configuration.Contains("CassandraPID")) { cassandraPid = configuration["CassandraPID"].Int32; } ManagerUpdate.OnStart.Add("Cassandra Process Joined", ActionSet.New(OnStart, cassandraPath, cassandraPid)); // initialize the default endpoints var defaultEndPoints = new ArrayRig <IPEndPoint>(); // if the default MetaCluster config has been defined if (configuration.DictionarySet) { // get the configuration of the default cluster Node cluster = configuration["DefaultCluster"]; if (cluster["EntryPoints"].ArraySet) { foreach (Node entryPoint in cluster["EntryPoints"].Array) { string[] components = entryPoint.String.Split(Chars.Colon); if (components.Length != 2) { Log.Warning("A configuration address was incorrect '" + entryPoint.String + "'."); continue; } IPAddress address; if (!IPAddress.TryParse(components[0], out address)) { Log.Warning("An ip address could not be parsed : '" + components[0] + "'."); continue; } int port; if (!int.TryParse(components[1], out port)) { Log.Warning("A port could not be parsed : '" + components[1] + "'."); continue; } // add an endpoint defaultEndPoints.Add(new IPEndPoint(address, port)); } // initialize the default cluster AddCluster(defaultEndPoints, cluster["username"].String, cluster["password"].String); } // read the default keyspace name DefaultKeyspaceName = cluster.Default <string>("Efz", "DefaultKeyspace"); } else { DefaultKeyspaceName = "Efz"; } }
public override IWorkshopTree Parse(ActionSet actionSet, IExpression expression, object additionalParameterData) { return(base.Parse(actionSet, expression, additionalParameterData)); }
public override IWorkshopTree Get(ActionSet actionSet, IWorkshopTree[] parameterValues) { var a = actionSet.VarCollection.Assign("_angleOfVectors_a", actionSet.IsGlobal, true); var b = actionSet.VarCollection.Assign("_angleOfVectors_b", actionSet.IsGlobal, true); var c = actionSet.VarCollection.Assign("_angleOfVectors_c", actionSet.IsGlobal, true); var ab = actionSet.VarCollection.Assign("_angleOfVectors_ab", actionSet.IsGlobal, true); var bc = actionSet.VarCollection.Assign("_angleOfVectors_bc", actionSet.IsGlobal, true); var abVec = actionSet.VarCollection.Assign("_angleOfVectors_abVec", actionSet.IsGlobal, true); var bcVec = actionSet.VarCollection.Assign("_angleOfVectors_bcVec", actionSet.IsGlobal, true); var abNorm = actionSet.VarCollection.Assign("_angleOfVectors_abNorm", actionSet.IsGlobal, true); var bcNorm = actionSet.VarCollection.Assign("_angleOfVectors_bcNorm", actionSet.IsGlobal, true); Element zeroVec = Element.Part <V_Vector>(new V_Number(0), new V_Number(0), new V_Number(0)); actionSet.AddAction(ArrayBuilder <Element> .Build( // Save A a.SetVariable((Element)parameterValues[0]), // Save B b.SetVariable((Element)parameterValues[1]), // save C c.SetVariable((Element)parameterValues[2]), // get ab // ab[3] = { b[0] - a[0], b[1] - a[1], b[2] - a[2] }; ab.SetVariable(Element.Part <V_Vector>( Element.Part <V_XOf>(b.GetVariable()) - Element.Part <V_XOf>(a.GetVariable()), Element.Part <V_YOf>(b.GetVariable()) - Element.Part <V_YOf>(a.GetVariable()), Element.Part <V_ZOf>(b.GetVariable()) - Element.Part <V_ZOf>(a.GetVariable()) )), // get bc // bc[3] = { c[0] - b[0], c[1] - b[1], c[2] - b[2] }; bc.SetVariable(Element.Part <V_Vector>( Element.Part <V_XOf>(c.GetVariable()) - Element.Part <V_XOf>(b.GetVariable()), Element.Part <V_YOf>(c.GetVariable()) - Element.Part <V_YOf>(b.GetVariable()), Element.Part <V_ZOf>(c.GetVariable()) - Element.Part <V_ZOf>(b.GetVariable()) )), // get abVec // abVec = sqrt(ab[0] * ab[0] + ab[1] * ab[1] + ab[2] * ab[2]); abVec.SetVariable(Element.Part <V_DistanceBetween>( ab.GetVariable(), zeroVec )), // get bcVec // bcVec = sqrt(bc[0] * bc[0] + bc[1] * bc[1] + bc[2] * bc[2]); bcVec.SetVariable(Element.Part <V_DistanceBetween>( bc.GetVariable(), zeroVec )), // get abNorm // abNorm[3] = {ab[0] / abVec, ab[1] / abVec, ab[2] / abVec}; abNorm.SetVariable(Element.Part <V_Vector>( Element.Part <V_XOf>(ab.GetVariable()) / (Element)abVec.GetVariable(), Element.Part <V_YOf>(ab.GetVariable()) / (Element)abVec.GetVariable(), Element.Part <V_ZOf>(ab.GetVariable()) / (Element)abVec.GetVariable() )), // get bcNorm // bcNorm[3] = {bc[0] / bcVec, bc[1] / bcVec, bc[2] / bcVec}; bcNorm.SetVariable(Element.Part <V_Vector>( Element.Part <V_XOf>(bc.GetVariable()) / (Element)bcVec.GetVariable(), Element.Part <V_YOf>(bc.GetVariable()) / (Element)bcVec.GetVariable(), Element.Part <V_ZOf>(bc.GetVariable()) / (Element)bcVec.GetVariable() )) )); Element result = (Element.Part <V_ArccosineInRadians>( // get res // res = abNorm[0] * bcNorm[0] + abNorm[1] * bcNorm[1] + abNorm[2] * bcNorm[2]; //target.SetVariable( Element.Part <V_XOf>(abNorm.GetVariable()) * Element.Part <V_XOf>(bcNorm.GetVariable()) + Element.Part <V_YOf>(abNorm.GetVariable()) * Element.Part <V_YOf>(bcNorm.GetVariable()) + Element.Part <V_ZOf>(abNorm.GetVariable()) * Element.Part <V_ZOf>(bcNorm.GetVariable()) ) * 180) / Math.PI; return(result); }
public void TestActionModelStore() { _actionSetup = new string[,] { { "ClearCanvas.ImageViewer.Tools.Standard.StackTool:activate", "imageviewer-contextmenu/MenuToolsStandardStack", "Tools.Image.Manipulation.Stacking.Standard" }, { "ClearCanvas.ImageViewer.Tools.Standard.WindowLevelTool:activate", "imageviewer-contextmenu/MenuToolsStandardWindowLevel", "Tools.Image.Manipulation.Lut.WindowLevel"}, { "ClearCanvas.ImageViewer.Tools.Standard.LutPresetTool:auto", "imageviewer-contextmenu/MenuToolsStandardLutPresets/auto", "Tools.Image.Manipulation.Lut.Presets" }, { "BogusDefault", "imageviewer-contextmenu/BogusDefault", "" }, { "ClearCanvas.ImageViewer.Tools.Standard.PanTool:activate", "imageviewer-contextmenu/MenuToolsStandardPan", "Tools.Image.Manipulation.Pan" }, { "test1", "imageviewer-contextmenu/Tools.Image.Manipulation.SomethingNew", "Tools.Image.Manipulation.SomethingNew" }, { "ClearCanvas.ImageViewer.Tools.Standard.ZoomTool:activate", "imageviewer-contextmenu/MenuToolsStandardZoom", "Tools.Image.Manipulation.Zoom" } , { "ClearCanvas.ImageViewer.Tools.Standard.ProbeTool:activate", "imageviewer-contextmenu/MenuToolsStandardProbe", "Tools.Image.Interrogation.Probe" }, { "test2", "imageviewer-contextmenu/Tools.Image.SomethingNew", "Tools.Image.SomethingNew" }, { "ClearCanvas.ImageViewer.Tools.Volume.ZoomVolumeTool:activate", "imageviewer-contextmenu/Zoom Volume", "Tools.VolumeImage.Manipulation.Zoom" }, { "ClearCanvas.ImageViewer.Tools.Volume.RotateVolumeTool:activate", "imageviewer-contextmenu/Rotate Volume", "Tools.VolumeImage.Manipulation.Rotate"}, { "ClearCanvas.ImageViewer.Tools.Measurement.RulerTool:activate", "imageviewer-contextmenu/ToolsMeasurementRuler", "Tools.Measurement.Basic.ROI.Linear" }, { "ClearCanvas.ImageViewer.DefaultInsertionPoint", "imageviewer-contextmenu/DefaultInsertionPoint", "" }, { "test3", "imageviewer-contextmenu/DefaultInsertionPointTest", "" }, { "test4", "imageviewer-contextmenu/DefaultInsertionPointTest2", "Something.Completely.New" }, { "ClearCanvas.ImageViewer.Layout.Basic.ContextMenuLayoutTool:display0", "imageviewer-contextmenu/DisplaySets", "DisplaySets"}, { "test5", "imageviewer-contextmenu/DisplaySets.DisplaySet1", "DisplaySets" }, { "test6", "imageviewer-contextmenu/DisplaySets.DisplaySet2", "DisplaySets" }, { "test7", "imageviewer-contextmenu/DisplaySets.DisplaySet3", "DisplaySets.DisplaySet3" } }; CreateActionSet(); CreateDefaultXmlDocument(); ActionSet allActions = new ActionSet(_allActions); ActionModelSettings.Default.BuildAndSynchronize(this.GetType().FullName, MENUNAME, allActions); VerifyXmlDocument(); }
public override IWorkshopTree Parse(ActionSet actionSet, MethodCall methodCall) { var lambda = (LambdaAction)methodCall.ParameterValues[0]; return(Element.Part <T>(actionSet.CurrentObject, lambda.Invoke(actionSet, new V_ArrayElement()))); }