示例#1
0
        WorldState GetWorldState()
        {
            var worldState = _planner.CreateWorldState();

            worldState.Set(IsFatigued, MinerState.Fatigue >= MinerState.MaxFatigue);
            worldState.Set(IsThirsty, MinerState.Thirst >= MinerState.MaxThirst);
            worldState.Set(HasEnoughGold, MinerState.Gold >= MinerState.MaxGold);

            return(worldState);
        }