void CheckIfDead() //Called in Update(); If one of the character's health equals or is below 0...
 {
     if (ally1Health <= 0)
     {
         if (ally1DeathPlayed == false)
         {
             StartCoroutine(aP.DoAlly1Animation("Death"));
             FindObjectOfType <AudioManager>().Play("Killed");
             ally1DeathPlayed = true;
         }
         ally1Dead             = true;
         ally1HealthText.text  = "";
         ally1Collider.enabled = false;
         ally1Health           = 0;
         aP.ally1IsBleeding    = 0;
         aP.ally1PermSTRBuff   = 0;
     }
     if (ally2Health <= 0)
     {
         if (ally2DeathPlayed == false)
         {
             StartCoroutine(aP.DoAlly2Animation("Death"));
             FindObjectOfType <AudioManager>().Play("Killed");
             ally2DeathPlayed = true;
         }
         ally2Dead             = true;
         ally2HealthText.text  = "";
         ally2Collider.enabled = false;
         ally2Health           = 0;
         aP.ally2IsBleeding    = 0;
         aP.ally2PermSTRBuff   = 0;
     }
     if (ally3Health <= 0)
     {
         if (ally3DeathPlayed == false)
         {
             StartCoroutine(aP.DoAlly3Animation("Death"));
             FindObjectOfType <AudioManager>().Play("Killed");
             ally3DeathPlayed = true;
         }
         ally3Dead             = true;
         ally3HealthText.text  = "";
         ally3Collider.enabled = false;
         ally3Health           = 0;
         aP.ally3IsBleeding    = 0;
         aP.ally3PermSTRBuff   = 0;
     }
     if (enemy1Health <= 0)
     {
         if (enemy1DeathPlayed == false)
         {
             StartCoroutine(aP.DoEnemy1Animation("Death"));
             FindObjectOfType <AudioManager>().Play("Killed");
             enemy1DeathPlayed = true;
         }
         enemy1Dead             = true;
         enemy1HealthText.text  = "";
         enemy1Collider.enabled = false;
         enemy1Health           = 0;
         aP.enemy1IsBleeding    = 0;
         aP.enemy1PermSTRBuff   = 0;
     }
     if (enemy2Health <= 0)
     {
         if (enemy2DeathPlayed == false)
         {
             StartCoroutine(aP.DoEnemy2Animation("Death"));
             FindObjectOfType <AudioManager>().Play("Killed");
             enemy2DeathPlayed = true;
         }
         enemy2Dead             = true;
         enemy2HealthText.text  = "";
         enemy2Collider.enabled = false;
         enemy2Health           = 0;
         aP.enemy2IsBleeding    = 0;
         aP.enemy2PermSTRBuff   = 0;
     }
     if (enemy3Health <= 0)
     {
         if (enemy3DeathPlayed == false)
         {
             StartCoroutine(aP.DoEnemy3Animation("Death"));
             FindObjectOfType <AudioManager>().Play("Killed");
             enemy3DeathPlayed = true;
         }
         enemy3Dead             = true;
         enemy3HealthText.text  = "";
         enemy3Collider.enabled = false;
         enemy3Health           = 0;
         aP.enemy3IsBleeding    = 0;
         aP.enemy3PermSTRBuff   = 0;
     }
 }