/// <summary> /// Enables selection circles for any selected units or spawners. /// </summary> private void HighlightSelection() { if (selectedUnits.Count > 0) { actionPanel.SetUnitPanelButtons(); foreach (Unit unit in selectedUnits) { unit.SetSelectionCircle(true); } } else if (selectedSpawners.Count > 0) { actionPanel.SetSpawnerPanelButtons(); foreach (UnitSpawner spawner in selectedSpawners) { spawner.SetSelectionCircle(true); } } }