public override void ReadArgs(ActionNodeArgs args) { animateName = args.GetString("name", ""); loop = args.GetBool("loop", false); reset = args.GetBool("reset", false); timeScale = args.GetFloat("timeScale", 1); }
public override void ReadArgs(ActionNodeArgs args) { soundName = args.GetString("name", ""); volumeScale = args.GetFloat("volume", 1); }