public void Update() { if ((actionListManager == null) || !actionListManager.IsListRunning(actionList)) { Stop(); } }
public void Update() { if ((actionListManager == null) || !actionListManager.IsListRunning(actionList)) { if (bridge != null) { bridge.SyncAdventureCreatorToLua(); if (DialogueManager.IsConversationActive) { bridge.SetConversationGameState(); } } Stop(); } }