//放卡到离心逻辑 public bool CenPutLogic(CentrifugeMDevice cendev) { if (resmanager.handseat_resinfo != null || actionmanager.getAllActionsCount(piercerDevice) != 0 || actionmanager.getAllActionsCount(handDevice) != 0 || actionmanager.getAllActionsCount(cendev) != 0) { return(false); } bool isallcen = true;//是否在离心机内的所有卡当前动作是离心 foreach (var seat in resmanager.centrifuge_list) { if (seat.Code == cendev.Centrifugem.Code.SetValue) { for (int i = 0; i < seat.Values.Length; i++) { ResInfoData resinfo = (ResInfoData)seat.Values[i, 0]; if (resinfo != null && resinfo.InjectFinish && resinfo.PutOk) { isallcen = resinfo.GetActionAt(0) == ActionPoint.ActionPointType.Centrifugal; if (isallcen == false) { break; } } } break; } } //普通卡位 List <ResInfoData> resinfo_list = new List <ResInfoData>(); foreach (var seat in resmanager.gelseat_list) { for (int i = 0; i < seat.Values.Length; i++) { ResInfoData resinfo = (ResInfoData)seat.Values[i, 0]; if (resinfo != null && resinfo.InjectFinish && resinfo.PutOk) { if (resinfo.GetActionAt(0) == ActionPoint.ActionPointType.Centrifugal) { resinfo_list.Add(resinfo); } } } } //把卡转到离心位 if (resinfo_list.Count != 0) { var seque = Sequence.create(); bool is_put = false; seque.AddAction(InitXyz.create(cendev, 30000, false, false, true)); foreach (var resinfo in resinfo_list) { var put_seat = resmanager.GetResByCode("null", "T_BJ_Centrifuge", cendev.Centrifugem.Code.SetValue); if (isallcen == false) { put_seat = null; } if (put_seat == null && resinfo.Purpose != "3") { put_seat = resmanager.GetResByCode("null", "T_BJ_GelSeat", "", "3"); } if (put_seat != null) { var put_gel = generater.GenerateTakeGelFromNormal(resinfo, ref seque); if (put_seat.Purpose == "lxj") { generater.GeneratePutGelToCent(cendev.Centrifugem.Code.SetValue, put_seat, put_gel, ref seque); } else { generater.GeneratePutGelToNormal(put_seat, put_gel, ref seque); } is_put = true; } } if (is_put) { seque.runAction(handDevice); return(true); } } return(false); }
//离心开始逻辑 public bool CenRunLogic(CentrifugeMDevice cendev) { bool is_allcenact = true; //是否全是离心动作 bool is_allputok = true; //是否全是已放好 bool is_empty = true; //是否为空 bool is_gelfull = false; //是否已满 bool is_gelsoon = false; //是否有卡快要离心 int gel_count = 0; List <ResInfoData> resinfo_list = new List <ResInfoData>(); if (experiment_package_list.Count == 0) { return(false); } foreach (var seat in resmanager.centrifuge_list) { if (seat.Code == cendev.Centrifugem.Code.SetValue) { for (int i = 0; i < seat.Values.Length; i++) { ResInfoData resinfo = (ResInfoData)seat.Values[i, 0]; if (resinfo != null && resinfo.PutOk) { is_empty = false; var exp_pack = GetExpPackageByMask(resinfo.GetGelMask()); if (exp_pack == null) { exp_pack = GetExpPackageByMask(resinfo.GetCodeAt(0)); } System.Diagnostics.Debug.Assert(exp_pack != null); if (exp_pack == null) { return(false); } is_allcenact = is_allcenact && exp_pack.GetActionTypeAt(0) == TestStepEnum.ZKDLXJ; is_allputok = is_allputok && resinfo.PutOk; resinfo_list.Add(resinfo); gel_count++; } } is_gelfull = gel_count >= seat.Values.Length; } } if ((is_gelfull == false && actionmanager.getAllActionsCount(handDevice) != 0) || actionmanager.getAllActionsCount(cendev) != 0) { return(false); } //普通卡位是否有卡快要离心 foreach (var seat in resmanager.gelseat_list) { for (int i = 0; i < seat.Values.Length; i++) { ResInfoData resinfo = (ResInfoData)seat.Values[i, 0]; if (resinfo != null && resinfo.PutOk && resinfo.FindCode("pei*", false) == false) { var exp_pack = GetExpPackageByMask(resinfo.GetGelMask()); if (exp_pack == null) { continue; } is_gelsoon = (exp_pack.GetActionTypeAt(0) == TestStepEnum.ZKDLXJ) || (exp_pack.GetActionTypeAt(0) == TestStepEnum.ZKDFY && exp_pack.GetActionTypeAt(1) == TestStepEnum.ZKDLXJ && exp_pack.hatch_time - exp_pack.hatch_cur_time <= 20000); if (seat.Purpose == 4 && exp_pack.FindAct(TestStepEnum.ZKDLXJ) && exp_pack.FindAct(TestStepEnum.ZKDFY) == false) { is_gelsoon = true; } if (is_gelsoon) { break; } } } if (is_gelsoon) { break; } } //检测是否满足运行条件 if (is_allcenact && is_allputok && !is_empty && (!is_gelsoon || is_gelfull)) { int hspeed = (int)cendev.Centrifugem.HightSpeed.SetValue; int lspeed = (int)cendev.Centrifugem.LowSpeed.SetValue; int htime = (int)cendev.Centrifugem.HightSpeedTime.SetValue; int ltime = (int)cendev.Centrifugem.LowSpeedTime.SetValue; int uphtime = (int)cendev.Centrifugem.AddHSpeedTime.SetValue; int upltime = (int)cendev.Centrifugem.AddLSpeedTime.SetValue; int stime = (int)cendev.Centrifugem.StopSpeedTime.SetValue; //配平卡动作(如果离心机内卡是单数就再放一张配平卡) var seque_pei = Sequence.create(); var seque = Sequence.create(); if (resinfo_list.Count() % 2 != 0) { var spaw = Spawn.create(); var put_seque = Sequence.create(); //得到配平卡 var pei_gel = resmanager.GetResByCode("pei" + cendev.Centrifugem.Code.SetValue, "T_BJ_GelSeat"); var put_gel = generater.GenerateTakeGelFromNormal(pei_gel, ref put_seque); T_GelStep[] pei_step = { new T_GelStep(), new T_GelStep() }; pei_step[0].StepClass = TestStepEnum.ZKDLXJ; pei_step[1].StepClass = TestStepEnum.PutPeiGelBack; var exp_pack = ExperimentPackage.Create(pei_step.ToList(), pei_gel.GetCodeAt(0), "123", 8, 0, 1, 0, false, 0, 0, false); exp_pack.is_jyjs = true; experiment_package_list.Add(exp_pack); resinfo_list.Add(put_gel); var put_seat = resmanager.GetResByCode("null", "T_BJ_Centrifuge", cendev.Centrifugem.Code.SetValue); spaw.AddAction(put_seque); spaw.AddAction(MoveTo.create(cendev, 30001, -1, -1, put_seat.CenGelP[put_seat.CountX])); seque_pei.AddAction(spaw); generater.GeneratePutGelToCent(cendev.Centrifugem.Code.SetValue, put_seat, put_gel, ref seque_pei); } seque_pei.AddAction(HandOpenCloseDoor.create(handDevice, 5000, cendev.Centrifugem.Code.SetValue, false)); seque.AddAction(SkWaitForAction.create(handDevice, seque_pei)); seque.AddAction(CentrifugeStart.create(cendev, 6000000, hspeed, lspeed, htime, ltime, uphtime, upltime, stime)); seque.AddAction(SkCallBackFun.create((ActionBase acttem) => { foreach (var resinfo in resinfo_list) { var exp_pack = GetExpPackageByMask(resinfo.GetGelMask()); if (exp_pack == null) { exp_pack = GetExpPackageByMask(resinfo.GetCodeAt(0)); } System.Diagnostics.Debug.Assert(exp_pack != null); var act = exp_pack.GetActionAt(0); act.State = 2; } return(true); })); seque_pei.runAction(handDevice); seque.runAction(cendev); return(true); } return(false); }
//离心开始逻辑 public bool CenRunLogic(CentrifugeMDevice cendev) { bool is_allcenact = true; //是否全是离心动作 bool is_allputok = true; //是否全是已放好 bool is_empty = true; //是否为空 bool is_gelfull = false; //是否已满 bool is_gelsoon = false; //是否有卡快要离心 int gel_count = 0; List <ResInfoData> resinfo_list = new List <ResInfoData>(); foreach (var seat in resmanager.centrifuge_list) { if (seat.Code == cendev.Centrifugem.Code.SetValue) { for (int i = 0; i < seat.Values.Length; i++) { ResInfoData resinfo = (ResInfoData)seat.Values[i, 0]; if (resinfo != null && resinfo.InjectFinish && resinfo.PutOk) { is_empty = false; is_allcenact = is_allcenact && resinfo.GetActionAt(0) == ActionPoint.ActionPointType.Centrifugal; is_allputok = is_allputok && resinfo.PutOk; resinfo_list.Add(resinfo); gel_count++; } } is_gelfull = gel_count >= seat.Values.Length; } } if ((is_gelfull == false && actionmanager.getAllActionsCount(handDevice) != 0) || actionmanager.getAllActionsCount(cendev) != 0) { return(false); } //普通卡位是否有卡快要离心 foreach (var seat in resmanager.gelseat_list) { for (int i = 0; i < seat.Values.Length; i++) { ResInfoData resinfo = (ResInfoData)seat.Values[i, 0]; if (resinfo != null && resinfo.InjectFinish && resinfo.PutOk) { is_gelsoon = (resinfo.GetActionAt(0) == ActionPoint.ActionPointType.Centrifugal) || (resinfo.GetActionAt(0) == ActionPoint.ActionPointType.Hatch && resinfo.GetActionAt(1) == ActionPoint.ActionPointType.Centrifugal && resinfo.HatchTime - resinfo.HatchCurTime <= 20000); if (seat.Purpose == 4 && resinfo.FindAct(ActionPoint.ActionPointType.Centrifugal) && resinfo.FindAct(ActionPoint.ActionPointType.Hatch) == false) { is_gelsoon = true; } if (is_gelsoon) { break; } } } if (is_gelsoon) { break; } } //检测是否满足运行条件 if (is_allcenact && is_allputok && !is_empty && (!is_gelsoon || is_gelfull)) { int hspeed = (int)cendev.Centrifugem.HightSpeed.SetValue; int lspeed = (int)cendev.Centrifugem.LowSpeed.SetValue; int htime = (int)cendev.Centrifugem.HightSpeedTime.SetValue; int ltime = (int)cendev.Centrifugem.LowSpeedTime.SetValue; int uphtime = (int)cendev.Centrifugem.AddHSpeedTime.SetValue; int upltime = (int)cendev.Centrifugem.AddLSpeedTime.SetValue; int stime = (int)cendev.Centrifugem.StopSpeedTime.SetValue; //配平卡动作(如果离心机内卡是单数就再放一张配平卡) var seque_pei = Sequence.create(); var seque = Sequence.create(); if (resinfo_list.Count() % 2 != 0) { var spaw = Spawn.create(); var put_seque = Sequence.create(); //得到配平卡 var pei_gel = resmanager.GetResByCode("pei" + cendev.Centrifugem.Code.SetValue, "T_BJ_GelSeat"); var put_gel = generater.GenerateTakeGelFromNormal(pei_gel, ref put_seque); put_gel.ActionList.Add(ActionPointType.Centrifugal); put_gel.ActionList.Add(ActionPointType.PutPeiGelBack); put_gel.InjectFinish = true; resinfo_list.Add(put_gel); var put_seat = resmanager.GetResByCode("null", "T_BJ_Centrifuge", cendev.Centrifugem.Code.SetValue); spaw.AddAction(put_seque); spaw.AddAction(MoveTo.create(cendev, 30001, -1, -1, put_seat.CenGelP[put_seat.CountX])); seque_pei.AddAction(spaw); generater.GeneratePutGelToCent(cendev.Centrifugem.Code.SetValue, put_seat, put_gel, ref seque_pei); } seque_pei.AddAction(HandOpenCloseDoor.create(handDevice, 5000, cendev.Centrifugem.Code.SetValue, false)); seque.AddAction(SkWaitForAction.create(handDevice, seque_pei)); seque.AddAction(CentrifugeStart.create(cendev, 300000, hspeed, lspeed, htime, ltime, uphtime, upltime, stime)); seque.AddAction(SkCallBackFun.create((ActionBase acttem) => { foreach (var resinfo in resinfo_list) { if (resinfo.InjectFinish) { resinfo.RemoveActionAt(0); } } return(true); })); seque_pei.runAction(handDevice); seque.runAction(cendev); return(true); } return(false); }