public void AddInputFieldSet(int mapCategoryId, InputAction action, AxisRange axisRange, ControllerType controllerType, GameObject fieldSetContainer)
            {
                ActionEntry actionEntry = GetActionEntry(mapCategoryId, action, axisRange);

                if (actionEntry == null)
                {
                    return;
                }
                actionEntry.AddInputFieldSet(controllerType, fieldSetContainer);
            }