/// <summary> /// Renders the combat stats and description of an action. /// </summary> /// <param name="action">The action to display.</param> /// <param name="data">The data corresponding to the action to display.</param> /// <returns>A list of string that contains the action description.</returns> private List <string> RenderActionDescription(IDisplayAction action, ActionData data) { int maxLength = 30; int maxHeight = 12; var description = new List <string>(); var reducedStr = action.GetDescription().GetStringAsList(maxLength - 2); for (int i = 0; i < reducedStr.Count(); i++) { string st = ""; st = reducedStr.ElementAt(i); description.Add("║ " + st + new string(' ', maxLength - st.Count() - 2)); } description.Add("║ " + new string(' ', maxLength - 2)); string str = ""; // Display all values that are not 0 or null in the view model foreach (var item in data.GetDisplayableValues()) { if (item.Value != null) { if (item.Value is IEnumerable <string> ) { foreach (var stringVal in item.Value as IEnumerable <string> ) { str = $"Applies {stringVal}"; description.Add("║ " + str + new string(' ', maxLength - str.Count() - 2)); } } else { str = $"{item.Key} : {item.Value}"; description.Add("║ " + str + new string(' ', maxLength - str.Count() - 2)); } } } int currentCount = description.Count(); // Adds empty lines if the description count is less than the max height. for (int i = 0; i < maxHeight - currentCount; i++) { description.Add("║ " + new string(' ', maxLength - 2)); } return(description); }