protected override IEnumerator TearDown() { BIWCatalogManager.ClearCatalog(); BuilderInWorldNFTController.i.ClearNFTs(); controller.CleanItems(); actionController.Clear(); yield return(base.TearDown()); }
public void FindSceneToEdit() { foreach (ParcelScene scene in Environment.i.world.state.scenesSortedByDistance) { if (scene.IsInsideSceneBoundaries(DCLCharacterController.i.characterPosition)) { if (sceneToEdit != null && sceneToEdit != scene) { actionController.Clear(); } sceneToEdit = scene; break; } } }