protected override IEnumerator TearDown()
 {
     BIWCatalogManager.ClearCatalog();
     BuilderInWorldNFTController.i.ClearNFTs();
     controller.CleanItems();
     actionController.Clear();
     yield return(base.TearDown());
 }
示例#2
0
 public void FindSceneToEdit()
 {
     foreach (ParcelScene scene in Environment.i.world.state.scenesSortedByDistance)
     {
         if (scene.IsInsideSceneBoundaries(DCLCharacterController.i.characterPosition))
         {
             if (sceneToEdit != null && sceneToEdit != scene)
             {
                 actionController.Clear();
             }
             sceneToEdit = scene;
             break;
         }
     }
 }